File Details
Terrain Control v2.3.4
- R
- Nov 28, 2012
- 246.97 KB
- 4.3K
- CB 1.4.5-R0.2
File Name
TerrainControl.jar
Supported Versions
- CB 1.4.5-R0.2
Minecraft 1.4.5
- Updated CraftBukkit version to 1.4.5.
- Updated singleplayer version to 1.4.5.
- Singleplayer version now requires Forge.
- Added rotations for most blocks released after 1.3. Skulls are an exception: they store data in a Tile Entity instead of the normal block data.
BO2s
- Added a global folder.
- Changed CustomObject() syntax - you can now choose which BO2s should spawn
- Tree() now also accepts BO2s.
- Added UseWorld keyword to spawn all objects in the world folder
- Added Sapling setting for more control over saplings.
- Added BiomeObjects setting to store BO2s that will spawn when using the UseBiome keyword.
- Should autoconvert from old syntax.
- BO2s can now spawn underground.
- BO3s are still unimplemented.
Other
- Made startup message smaller.
- Fixed Reed and Abovewater resources. You might need to adjust your Reed frequency.
- Adjust frequency max to 5000 in Liquid resource
- Added GrassColorIsMultiplier and FoliageColorIsMultiplier to give more control over the colors. Some texture packs override the colors, @IRSmoh: Go has found a solution.
- Custom biomes can now have ids up to 255 instead of 127.
- Added a TerrainControl class for plugin developers to use.
- Ore max size is now 128 (was 32).
- Grass max frequency is now 500 (was 100).
- This file only supports a CraftBukkit version for Minecraft 1.4.5.
- BO2s have been changed a lot. Terrain Control should make the necessary changes automatically, but you might want to do some more adjustments. Tip: set objectSpawnRatio (WorldConfig) to 1 to let less BO2s spawn.
- The old default frequency in Reed(...) in the desert biome is now too high. Lower that value.

