Soul Shards v2.0.4.1
What's new
Fixed:
* Spawner no longer being recognised if Tier was null
* Fix mobs only spawning if you're outside of the 16 block radius rather than inside.
* Fix amplified x, y and z per mob spawn.
Changes:
* Added in an auto-updater, any migrations will be handled automatically. To disable this add `auto-update: false` to the config.
* Improved performance a bit
* Added /soulshards debug-mode which prints a lot of info whenever there's a spawn event. This is very helpful if you ever face an issue, please send me the output of this from start to finish if reporting an issue!
This mod has no additional files

