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SolusRpg

SolusRpg

File Details

SolusRpg v2.1

  • R
  • Jun 25, 2012
  • 229.06 KB
  • 364
  • CB 1.2.5-R4.0

File Name

SolusRpg.jar

Supported Versions

  • CB 1.2.5-R4.0

After a long wait, here it is! :)

Changelog

  • A HUUUGE overhaul to the damage calculation system (read: more accurate/faster)
  • Added the 'immune-to' directive for class configuration (see the Configuration Directives page for more info)
  • Skill system is enabled! I'll have an API documentation page written for developers soon
  • Added support for display name changing (see the List of Commands page for mor info)
  • Moved the 'whois' commnd to "/solus whois <player fragment>"

From this version forward, SolusRpg will prevent all player actions until Spout has been validated. This means that when a player connects to your server, they will (most likely) be greeted with a mass of text from Solus saying that their login request is still being processed. I'm currently working on a way to make this a bit "prettier", but until then, please bear with me.

Why did I do this?

Solus relies very heavily on Spout for the majority of it's functions and features. During the grace period between connection and validation, a player is capable of completely ignoring the permit nodes set up for their class. By preventing all player action until Spout can be verified, I've removed any chance of a player circumventing SolusRpg's restrictions.