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Townships

Towns can now require buildings that do stuff
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HeroStronghold v1.2

File nameHeroStronghold.zip
Uploaded
Jun 3, 2013
Downloads
1.4K
Size
194.1 KB
File ID
708696
Type
R
Release
Supported game versions
  • CB 1.5.2-R0.1

What's new

Quite a few new things in this version:

  • new built-in super-region effect powershield. Cancels TNT explosions, but reduces the power by 1 for each tnt. I think denyexplosion cancels the tnt before powershield can.
  • new built-in effects: denyusecircuit, denyusechest, denycreeperexplosion, denytntexplosion, denyghastexplosion (each has noreagent as well).
  • super-regions check required buildings based on groups and names now. if you have "group: house" on a region called deserthouse, you can put "- house" or "- deserthouse" in your requirements for a super-region. remember that multiple regions can have the same group, but not the same name.
  • new ability to restrict regions to certain Biomes like such:
biome:
- FOREST
- FOREST_HILLS

Premade configs are as follows:

Players can build shacks for houses.

Town progression goes from hamlet to metropolis. Other buildings are required along the way such as breadmarket, tannery, ironworks, inn, etc.

no known caveats

This mod has no additional files