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Townships

Towns can now require buildings that do stuff

File Details

HeroStronghold v1.2

  • R
  • Jun 3, 2013
  • 194.09 KB
  • 1.4K
  • CB 1.5.2-R0.1

File Name

HeroStronghold.zip

Supported Versions

  • CB 1.5.2-R0.1

Quite a few new things in this version:

  • new built-in super-region effect powershield. Cancels TNT explosions, but reduces the power by 1 for each tnt. I think denyexplosion cancels the tnt before powershield can.
  • new built-in effects: denyusecircuit, denyusechest, denycreeperexplosion, denytntexplosion, denyghastexplosion (each has noreagent as well).
  • super-regions check required buildings based on groups and names now. if you have "group: house" on a region called deserthouse, you can put "- house" or "- deserthouse" in your requirements for a super-region. remember that multiple regions can have the same group, but not the same name.
  • new ability to restrict regions to certain Biomes like such:
biome:
- FOREST
- FOREST_HILLS

Premade configs are as follows:

Players can build shacks for houses.

Town progression goes from hamlet to metropolis. Other buildings are required along the way such as breadmarket, tannery, ironworks, inn, etc.

no known caveats