HeroStronghold v1.1.8
What's new
- fixed a bug where arrowturrets would require all blocks under their radius instead of build-radius
Changes from 1.1.7
- New Effect Warehouse Distributes any items in it's chests to regions in need inside your super-region. (teleports seeds to your wheatfarm for example).
- Updated to 1.3
- New built-in housing effect super-regions can now have effect "housing". This means that players can't be added to the super-region unless their are enough regions with housing inside it. To give a region housing, add "housing: 1" to the region file. For example, if I add "housing: 3" to shack.yml, shacks will count as housing for 3 people.
- New built-in power-drain reagent For region files you can add power-drain: 1. This means that on upkeep, it will drain one power from a super-region. For example, if I add power-drain: -1 to a shack.yml, it will add one power to the super-region it's in during upkeep.
Changes from 1.1.6
- members can no longer destroy the region they are a member of
- fixed groups.yml not being loaded properly
- fixed a few bugs when generating the default configs for the first time
- added events and api methods to increase the accessibility of herostronghold for future effects and plugins
Changes from 1.1.5
- New EffectFood causes players in super-regions to go hungry if the super-region has effect "food" and doesn't have a region in it with effect "food"
- New /hs listall <superregionname>
- Super-regions now start with their daily power (as opposed to max power)
- You can now require super-regions to have 15 members before creating a parent super-region (evolving a village to town) by adding "population: 15"
- Money now properly transfers from child to parent super-regions on evolution
- PlayerInRegionEvent now properly triggers multiple times if in multiple regions
Changes from 1.1.4
- New EffectEvolve and evolutions.yml. documentation available on the effects list page
- New EffectDenyMobSpawn
- EffectConveyor belt now caches destination regions and moves items directly to them if the chunk isn't loaded.
- fixed a bug with conveyors sometimes deleting their storage minecarts
- added validation for super-region names. Names can be no longer than 15 characters and must not include invalid filename characters.
- fixed a bug where it would not add new regions to some region lists for sorting
Changes from 1.1.3
- added (but not finished testing) groups.yml to limit the number of regions (not super-regions yet) that a player can build
- added a description: field for all regions and super-regions. Descriptions will show up when you do /hs info
- Re-added denyliquid (which will work with & without reagents). Stops liquid from flowing into the region.
- denyblockbuild and denyblockbuildnoreagent now stop people from pushing blocks into your region using pistons. Pistons inside the region still work
- Fixed a rare bug where it would not recognize you were in a region when you do /hs addmember
Changes from 1.1.2
Made it so that regions.yml and super-regions.yml are split into files for each region and super-region under RegionConfig and SuperRegionConfig folders.
- Fixed a bug where it would make a shack.yml folder by default
- Fixed a bug with periodicupkeep throwing a NullPointerException
- If you run this version the old regions.yml or super-regions.yml files, it will generate default configs for you.
- If you run this version with your regions.yml and super-regions.yml files, it will migrate your regions to the new format.
regions.yml and super-regions.yml are no longer used.
- Minor optimization for Conveyor Belts
- Bugfix for upkeep costs sometimes not working under the new inventory removeItem() method.
- charters aren't stored properly and are wiped if the server is reset
please report any if you find them. (in the forums tab under bugs)
This mod has no additional files

