File Details
v0.2
- R
- Apr 1, 2012
- 18.96 KB
- 5.8K
- CB 1.2.5-R1.0
File Name
Parachute.jar
Supported Versions
- CB 1.2.5-R1.0
- Fixes:
- Support for 1.2.4.-R1
- Refactored the code under the hood
- Fixed a bug with "parachute reload" command when using it directly on the server console
- Chickens no longer shoot eggs when getting tired (reducing the flood of the chickens on bigger server)
- Other minor bug fixes
- New features:
- Added a possibility to set parachute active time to unlimited. To use this, set active time to 0 from config.
- The parachute entities can be now set to be destroyed after use (to avoid undesirable entity flooding on bigger servers)
- The parachute material can be now used normally like a helmet by dragging it with mouse to the helmet slot in the inventory
- Parachute material can be now changed (use entity names or ID:s)
- Added a possibility to choose a different living entity as a parachute animal (use entity names or ID:s)
- Added a new permission for the chute helmet
- Added a new permission for activating the parachute with a left mouse click
- Removed the helmet setting from config
- Added new settings to config
- Custom warning/notice messages
- If client/server is running on a slow computer the player may fall faster than expected. Possible solution would be adding also a client side support for the plugin. If you move too fast with the parachute, the amount of sent/loaded chunks will increase and will cause lag on server and client.

