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Parachute

An advanced parachute with a bunch of features

File Details

v0.2

  • R
  • Apr 1, 2012
  • 18.96 KB
  • 5.8K
  • CB 1.2.5-R1.0

File Name

Parachute.jar

Supported Versions

  • CB 1.2.5-R1.0
  • Fixes:
    • Support for 1.2.4.-R1
    • Refactored the code under the hood
    • Fixed a bug with "parachute reload" command when using it directly on the server console
    • Chickens no longer shoot eggs when getting tired (reducing the flood of the chickens on bigger server)
    • Other minor bug fixes
  • New features:
    • Added a possibility to set parachute active time to unlimited. To use this, set active time to 0 from config.
    • The parachute entities can be now set to be destroyed after use (to avoid undesirable entity flooding on bigger servers)
    • The parachute material can be now used normally like a helmet by dragging it with mouse to the helmet slot in the inventory
    • Parachute material can be now changed (use entity names or ID:s)
    • Added a possibility to choose a different living entity as a parachute animal (use entity names or ID:s)
    • Added a new permission for the chute helmet
    • Added a new permission for activating the parachute with a left mouse click
    • Removed the helmet setting from config
    • Added new settings to config
    • Custom warning/notice messages
  • If client/server is running on a slow computer the player may fall faster than expected. Possible solution would be adding also a client side support for the plugin. If you move too fast with the parachute, the amount of sent/loaded chunks will increase and will cause lag on server and client.