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MoreRealisticSurvival999

MoreRealisticSurvival999 brings immersive realism to Minecraft survival by dynamically managing temperature, thirst, crop rot, torch burnout, and natural plant growth for a truly challenging and engaging experience.
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MoreRealisticSurvival999-1.0.1 The Insulation and WaterSkin Update

File nameMoreRealisticSurvival999-1.0.1.jar
Uploader
Erik9994857Erik9994857
Uploaded
Oct 6, 2025
Downloads
43
Size
35.8 KB
File ID
7074015
Type
R
Release
Supported game versions
  • 1.21.5-Snapshot
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

What's new

## πŸš€ New Features

 

### Armor Insulation System
- **Craftable Insulation:** You can now craft armor with wool to add insulation to it. Each piece of wool adds +1 insulation, up to a maximum of 4 per armor piece.
- **Leather Armor:** Leather armor now comes with a default of 2 insulation points and can also be upgraded with wool.
- **Item Descriptions:** The insulation level is displayed in the item's description (e.g., "Insulation: 1").
- **Material Effects:**
  - Iron armor now heats up 15% faster in hot biomes.
  - Netherite armor now heats up 20% slower in hot biomes.

 

### πŸ’§ Rainwater Cauldron System
- **Passive Water Collection:** Cauldrons placed outdoors will now slowly fill up with clean water during rainfall.
- **Configurable Rates:** Server administrators can configure how fast and how often cauldrons fill via the new `cauldron` section in `config.yml`.

 

### ✨ Waterskin Item
- **Multi-Use Water Container:** Players can now craft a Waterskin, a new item capable of holding multiple servings of water.
- **Crafting:** The Waterskin is crafted from 4 pieces of leather, 4 string, and a glass bottle.
- **Dynamic Display:** The Waterskin appears as a glowing enchanted item, and its description dynamically updates to show its current state (e.g., "Charges: 3/3" or "Empty").
- **Configurable Capacity:** The maximum number of charges the Waterskin can hold is configurable in the new `waterskin` section of `config.yml`.

 

### βš™οΈ New Gameplay Mechanics
- **Challenging Collection:** Collecting water with a Waterskin will always result in a "Dirty Waterskin."
- **Purification Methods:** A Dirty Waterskin can be purified into a Clean Waterskin by cooking it in a furnace or on a campfire.
- **Configurable Cook Time:** The time it takes to purify a Waterskin is configurable via `purification-time-ticks` in `config.yml`.

 

## πŸ”§ Gameplay & Configuration Enhancements

 

- **Configurable Slowness:** The duration of the Slowness effect applied at low water levels is now configurable under `effects.low-water.slowness-duration`.
- **Water Bottle Parity:** The original behavior for glass bottles has been preserved (80% chance of collecting Dirty Water, 20% chance of Clean Water).
- **Performance:** The radius for checking for nearby heat sources has been reduced to decrease potential server lag.
- **Temperature Rates:** The temperature change rate in neutral biomes is now 0 by default.

 

## πŸ› οΈ Administrative & Project Improvements

 

- **Expanded Give Command:** The `/mrs water give` command now supports `waterskin` as an argument.
- **Updated Help Command:** The `/mrs help` command has been updated to reflect the new command options.

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