File Details
Mob Apocalypse Beta 1.4
- B
- Jun 7, 2014
- 74.38 KB
- 510
- CB 1.6.4-R2.0
File Name
MobApocalypse2.jar
Supported Versions
- CB 1.6.4-R2.0
Beta 1.4
- changes:
- Now coding this plugin to be a fully stand alone world "mini game". Set up a world for this plugin to manage and let her rip! Truly a hardcore mode planned with limited resources, more ways to die and more! Will include craftable "extra lives" to be used on a hardcore server for more fun!
- Acid rain! Don't stand in it too long although it only damages you lightly (configurable in config file)
- Creepers and Zombies now fully functional as spawn types
- Rewards fully functional - can give XP, MONEY or ITEMS (random custom enchanted items coming int he next release - code done, needs testing)
- Scoreboard works, scores track and rewards are given to those who score kills (some testing needed, sometimes 0 kills still gets reward)
- Set off manual events by using /ma start X MOB (X = how many, MOB = creeper or zombie for now)
- Special TNT added to play around with custom effects. Right now you can make Diamond and Emerald versions. (Hint: 2 TNT, 1 Redstone Torch and 3 Diamonds/Emeralds in a pattern can craft them.) [Try it out :)]
- Added 'Mayhem' features which get pretty interesting right now. (Random effects during battle...can be toggled on/off)
Beta 1.3 (unreleased - included in 1.4)
- changes:
- economy support added through Vault
- added Custom named mobs created by the plugin (killing natural mobs will not count towards goal)
Beta 1.2
- changes:
- added more creatures (although some are still quirky at best)
- more configurable options added
Beta 1.1
- changes:
- ScoreBoard to track goal
- ability to spawn in Creepers
- Creeper grief protection added
- configurable start time
- configurable event duration
- manual start options for ops
- configurable number of mobs per player to spawn
- configurable spawn distance from each player
Future versions:
- features
- more configurable loot including custom names and enchants
- customizable spawned mobs (varying power, health, damage, names, etc)
- chainable encounters - ie: Kill this Mob, which spawns that mob so you can create a boss at the end of a wave at a static point or you can have all players involved spawned to a location and then start the encounter

