File Details
DotaMine v0.3.1
- B
- Dec 1, 2013
- 160.27 KB
- 364
- CB 1.6.4-R2.0
File Name
DotaMine.jar
Supported Versions
- CB 1.6.4-R2.0
v0.4.1 is disponible
- STILL NOT APROVED BY BUKKIT STAFF - use at your own risk
- (please, don't delete this link, I just want to give my best build to my users)
- Click here to download
v0.3.1
Gameplay
- Fixed Shadow Blade duration
- Now chat messages are shown on Console too
- /Dota tp will consume only ONE paper now
- Tp is now correcly canceled
Plugin
- Added Signs to join Spectator, ranged or meele: First line should be [Dota], second Join or Shop, third Spectator, Meele or Ranged
- Fixed NullPointerException when attacking Skeletons and Skeletons attacking Entity
- If queue is full, start game instantly
- Respawn effect will be executed on respawn location - 1 Y
v0.3
Gameplay
- Added /dota tp (bot/mid/top/base) - this will require a PAPER on player's hand and have a 90 sec cooldown, canceled on damage
- Added Force Staff - check here
- Added Heart of Tarrasque - check here
- Added Megacreeps: will spawn once a team have 3 first towers destroyed, after, creeps will have armor, weapons and drop less money
- Better spectator mode (right click = backward, left click = forward on ingame players' list)
- Better spectator command
- Lane Zombies will target you if no near target is found
- Last hits money gain: creeps (random value from 42 to 52), jungle (random value from 83 to 94)
- Jungle will spawn more easily, will drop between 0 and 3 arrows, will drop between 6 and 8 EXP (default is 5) and will have more HP
- If enemies are 5 blocks near enemy spawn, they will gain Poison effect for 10 seconds and if allies, will gain Regeneration
- Creeps won't pickup items now
- Meele creeps have higher detection distance, and Ranged have lower
- Removed Ranged knockback on PLAYERS, but will ignore armor, still on creeps
Plugin
- Added time before starting game (waiting possible queue filling)
- Added more effects and made it enabled/disabled on config (player damage, respawn, force staff)
- Added Java 1.6 compatibility - sorry, lol
- ControllableMobs is now optional - but recommended
- Chats are now separated (non-ingame / spectator / ingame)
- Changed Yaw and Pitch on locations, now you spawn looking at signs (;
- Game won't close if 1 spectator/random online people leave game
- Players can join before creep spawn
- Players have Potion Effects removed when joining
- Ping MOTD are now changable: %max = max ingame, %ingame = ingame, %spectator = spectators count, %queue = queue, %min = min players to start
- Changed EntityDamageByEntityEvent priorities of execution, less unecessary calculations
- Removed possible NullPointerExceptions when player leaves (report if you saw)
- Removed ProtocolLib support - dont needed at all
- Clean up (;
- Uses Dota Map Rev. 1 and (Optional) Controllable Mobs API v6 Alpha 1
- Fala português? Use esta configuração (traduzida): GitHub
- Full Changelog: GitHub
Fixed on v0.4
- Spectators can block arrows
- Spectators can drop items on game
- Spawn camping won't poison enemy or regenerate allies
- Ranged kills won't count as kills but as neutral kill
- Game don't start correcly without forcing it
- Fixed NullPointerException when spectator die (if it happens)
- I'll only make locations customizable (for other maps) when someone give me a good map to publish here. I wont allow people getting awesome maps and I leaving this s@#t for everyone

