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DotaMine

A Minecraft plugin that allows you to play Dota

File Details

DotaMine v0.3.1

  • B
  • Dec 1, 2013
  • 160.27 KB
  • 364
  • CB 1.6.4-R2.0

File Name

DotaMine.jar

Supported Versions

  • CB 1.6.4-R2.0

v0.4.1 is disponible

  • STILL NOT APROVED BY BUKKIT STAFF - use at your own risk
  • (please, don't delete this link, I just want to give my best build to my users)
  • Click here to download

v0.3.1

Gameplay

  • Fixed Shadow Blade duration
  • Now chat messages are shown on Console too
  • /Dota tp will consume only ONE paper now
  • Tp is now correcly canceled

Plugin

  • Added Signs to join Spectator, ranged or meele: First line should be [Dota], second Join or Shop, third Spectator, Meele or Ranged
  • Fixed NullPointerException when attacking Skeletons and Skeletons attacking Entity
  • If queue is full, start game instantly
  • Respawn effect will be executed on respawn location - 1 Y

v0.3

Gameplay

  • Added /dota tp (bot/mid/top/base) - this will require a PAPER on player's hand and have a 90 sec cooldown, canceled on damage
  • Added Force Staff - check here
  • Added Heart of Tarrasque - check here
  • Added Megacreeps: will spawn once a team have 3 first towers destroyed, after, creeps will have armor, weapons and drop less money
  • Better spectator mode (right click = backward, left click = forward on ingame players' list)
  • Better spectator command
  • Lane Zombies will target you if no near target is found
  • Last hits money gain: creeps (random value from 42 to 52), jungle (random value from 83 to 94)
  • Jungle will spawn more easily, will drop between 0 and 3 arrows, will drop between 6 and 8 EXP (default is 5) and will have more HP
  • If enemies are 5 blocks near enemy spawn, they will gain Poison effect for 10 seconds and if allies, will gain Regeneration
  • Creeps won't pickup items now
  • Meele creeps have higher detection distance, and Ranged have lower
  • Removed Ranged knockback on PLAYERS, but will ignore armor, still on creeps

Plugin

  • Added time before starting game (waiting possible queue filling)
  • Added more effects and made it enabled/disabled on config (player damage, respawn, force staff)
  • Added Java 1.6 compatibility - sorry, lol
  • ControllableMobs is now optional - but recommended
  • Chats are now separated (non-ingame / spectator / ingame)
  • Changed Yaw and Pitch on locations, now you spawn looking at signs (;
  • Game won't close if 1 spectator/random online people leave game
  • Players can join before creep spawn
  • Players have Potion Effects removed when joining
  • Ping MOTD are now changable: %max = max ingame, %ingame = ingame, %spectator = spectators count, %queue = queue, %min = min players to start
  • Changed EntityDamageByEntityEvent priorities of execution, less unecessary calculations
  • Removed possible NullPointerExceptions when player leaves (report if you saw)
  • Removed ProtocolLib support - dont needed at all
  • Clean up (;

- Uses Dota Map Rev. 1 and (Optional) Controllable Mobs API v6 Alpha 1

- Fala português? Use esta configuração (traduzida): GitHub

- Full Changelog: GitHub

Fixed on v0.4

  • Spectators can block arrows
  • Spectators can drop items on game
  • Spawn camping won't poison enemy or regenerate allies
  • Ranged kills won't count as kills but as neutral kill
  • Game don't start correcly without forcing it
  • Fixed NullPointerException when spectator die (if it happens)

- I'll only make locations customizable (for other maps) when someone give me a good map to publish here. I wont allow people getting awesome maps and I leaving this s@#t for everyone