Version 0.0.2
What's new
Update to 0.0.2 Loading defaultclasses on startup.
Known bugs:
(Fixed in next version: Standard setups use wrong levels, means 0-2 instead of 1-3, as planned to be used in the config. I dont want to give the moderators a hard time to check my dayly uploads each time.)
After a server restart, remaining MegaCreeps have only got 1 life and are no longer any special. Newly spawning ones will work properly. This is a flaw which comes with lacking programming on the Bukkit API. It does not allow properly to check whether a mob really despawned or is just not in range of a player.
The armor of mobs does not reduce taken damage from normal attacks. This is due to a lacking programming on the Bukkit API. Finding an own way to substract resistances is planned.
This mod has no additional files

