promotional bannermobile promotional banner

MCManHunt

Players hunt other players until all of the hunted players have died, or have beaten the enderdragon.

File Details

v1.6.5

  • R
  • Feb 27, 2021
  • 158.51 KB
  • 166
  • 1.16

File Name

MCManHunt-1.6.5.jar

Supported Versions

  • 1.16
Changelog:

  • Added Team-chat. During the MCManHunt-game you can now communicate with your team, and exchange coordinates, without the other team listening in!
  • Added /sayglobal [message], to allow players in a ManHunt-game to communicate with players outside of that game.
  • Added /saylobby [message], to allow players in a game to communicate with players in the same game, but on the other team.
  • Fixed a bug where the compass in the off-hand wouldn't actually update. So you can now update the compass in your main-hand and off-hand at the same time!
  • Added /setlanguage [LanguageCode]-command. Currently support enGB, enUS, and nlNL. (Default: enGB)
  • Added MCManHunt-rule "difficulty", which specifically controls the difficulty of the MCManHunt worlds, without changing the difficulty of any other worlds. Can be changed by using "/mhrule [world] difficulty [peaceful|easy|normal|hard]".
  • Added Dutch language.
  • Added tooltip to Tracking-compass.
  • Added a delay between winning a ManHunt-game and teleporting players out of the world (so they can admire the Dragon exploding).
  • Now making sure that Tracking-compasses are removed from a player's inventory when they login and the game they were in has already ended.
  • Now setting Saturation and Health to their default values when a ManHunt-game starts, to ensure a fair and equal start.
  • No longer messing with the difficulty of a world when a ManHunt-game is paused, as this would lead to players regenerating health.
  • Made improvements to world-unloading to ensure every player is teleported out of a used ManHunt-world before unloading.
  • No longer trying to teleport offline players out of a used ManHunt-world.
  • When a game is paused, hostile mobs will automatically be despawned.
  • Now only showing games that haven't started yet in the /joingame tab-complete.
  • If Multiverse-NetherPortals is detected, MCManHunt will let Multiverse-NetherPortals handle Netherportal destinations.
  • Now loading the Configuration-file asynchronously, improving startup performance slightly.
  • Removed unnecessary code.
Yeah, this was a pretty big one.