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LethalSnow

LethalSnow

File Details

LethalSnow-0.48

  • R
  • Jan 13, 2012
  • 8.37 KB
  • 396
  • CB 1.0.1-R1

File Name

LethalSnow.jar

Supported Versions

  • CB 1.0.1-R1

Changelog

Version 0.48

  • Works with CB 1.1-R1 (#1714)
  • Fixed: an error showing up with 1.1 dev builds

Version 0.47

  • Fixed: exaustion was being modified while the player was in creative mode.

Version 0.46

  • Compiled with 1.0.1-R1
  • Changed the rate for adding exhaustion in snow biomes. It was adding too much before even with the multiplier set at 1. ( it now adds 0.001 * multiplier, on each player move event where the distance traveled is greater than 0.18, and 0.002 * multiplier where the distance traveled is > 0.221 - for sprinting)
  • Changed the way arguments for the lsnow command are handled. Multiple arguments can now be issued on one line. For example: you could type, " /lsnow min 1 max 10 damageplayers false damagemobs true biome " And it will set min_damage to 1, max_damage to 10, disable snowball damage for players, enable snowball damage for mobs, and tell you what biome your standing in.
  • Added a bunch of checks to avoid the unhanded exceptions when invalid values are given for arguments.

Version 0.45

  • Added pumpkin seed drop on snowman death.
  • Added configurable min/max damage for snowballs.
  • Added a damage on/off chance.
  • Fixed a few more bugs.
  • Reformatted the config file so that it will be ready for future additions.

Version 0.44

  • Fixed a bug where other zero-damage projectiles would be affected by this plugin. Only snowballs do extra damage now.
  • Cleaned up code.
  • Snow biomes cause greater player exhaustion.
    • This is configurable in the config.yml. Setting ExhaustionMultiplier to 1 or greater enables the effect. Zero disables it.

Version 0.26

Added config file support.

Version 0.25

Added commands

Version 0.1 - 0.25

Unreleased builds.

Is still using the the OnPlayerMove event. Set ExhaustionMultiplier to zero to at least minimize the impact of this... if this plugin is causing lag for you.
I plan to switch to using the scheduler soon.