File Details
LethalSnow-0.48
- R
- Jan 13, 2012
- 8.37 KB
- 396
- CB 1.0.1-R1
File Name
LethalSnow.jar
Supported Versions
- CB 1.0.1-R1
Changelog
Version 0.48
- Works with CB 1.1-R1 (#1714)
- Fixed: an error showing up with 1.1 dev builds
Version 0.47
- Fixed: exaustion was being modified while the player was in creative mode.
Version 0.46
- Compiled with 1.0.1-R1
- Changed the rate for adding exhaustion in snow biomes. It was adding too much before even with the multiplier set at 1. ( it now adds 0.001 * multiplier, on each player move event where the distance traveled is greater than 0.18, and 0.002 * multiplier where the distance traveled is > 0.221 - for sprinting)
- Changed the way arguments for the lsnow command are handled. Multiple arguments can now be issued on one line. For example: you could type, " /lsnow min 1 max 10 damageplayers false damagemobs true biome " And it will set min_damage to 1, max_damage to 10, disable snowball damage for players, enable snowball damage for mobs, and tell you what biome your standing in.
- Added a bunch of checks to avoid the unhanded exceptions when invalid values are given for arguments.
Version 0.45
- Added pumpkin seed drop on snowman death.
- Added configurable min/max damage for snowballs.
- Added a damage on/off chance.
- Fixed a few more bugs.
- Reformatted the config file so that it will be ready for future additions.
Version 0.44
- Fixed a bug where other zero-damage projectiles would be affected by this plugin. Only snowballs do extra damage now.
- Cleaned up code.
- Snow biomes cause greater player exhaustion.
- This is configurable in the config.yml. Setting ExhaustionMultiplier to 1 or greater enables the effect. Zero disables it.
Version 0.26
Added config file support.
Version 0.25
Added commands
Version 0.1 - 0.25
Unreleased builds.
Is still using the the OnPlayerMove event. Set ExhaustionMultiplier to zero to at least minimize the impact of this... if this plugin is causing lag for you.
I plan to switch to using the scheduler soon.

