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Heroes

Classes, Skills, Experience, Damage System
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Heroes 1.4.8

File nameHeroes.zip
Uploader
SleakesSleakes
Uploaded
Aug 24, 2012
Downloads
16.0K
Size
615.4 KB
File ID
614272
Type
R
Release
Supported game versions
  • CB 1.2.5-R4.0

What's new

Version 1.4.8

NOT FOR CB 1.3.2 - This Version only works with CB 1.2.x

Bug Fixes:

  • The skillconfigmanager will properly return sub-keys defined in the skills.yml (for advanced skill configs with more than 1 tier of settings)
  • Monsters will no longer despawn instantly on getting killed, or ghost when killed with skills
  • Default values in experiences.yml and damages.yml are now correct for the newer mob types
  • No longer attempt to immunize the hero on login
  • Quicken Effects will automatically refresh on the player if they take damage as intended
  • Recipe restrictions will now attempt to properly auto-detect block sub-type IDs if they've been improperly or unrecognizably input
  • /hero cooldowns will not longer complain about the global cooldown not being a skill
  • crafting xp now works without shift-clicking
  • The RNG has been adjusted to not suck (previously it seemed to not generate actual random numbers)
  • /hero bonus command should now detect timings properly
  • Hardcore Mode will reset ALL exp AND the player's class to the default as intended.
  • Disabled the version checker for the time
  • Fixed an issue where bindings weren't taking arguments into account properly.
  • Players should no longer respawn at their death location under specific circumstances.
  • Players should no longer be charged erroneously when they can't actually choose a class.
  • Fixed a bug where secondary class skill cooldowns weren't being loaded properly

General:

  • The debuLog has been changed slightly. Many error messages will now show up in there rather than the main server.log
  • new option pvp-exp-range
    • adjusts how close in level players need to be to get normal exp
  • new option pvp-max-exp-range
    • adjusts how far away players will be before getting no exp or double exp for killing a player
    • this takes into account tiered level (tier 2 = maxLevel tier 1 + current Level)
  • Invisible effects will now only notify the user when they are applied/removed, not emote to all users.
  • Added heroes.admin.seeinvis
    • Allows admins to ignore invisible effects on players by default.
  • Interrupt Skills now trigger the GCD on the player. This is to prevent immediate re-casts
  • You will now get a warning if you have a class with 0 base health defined.
  • There is no more 'disabled worlds' settings.
  • hero who now only checks for players of a specific class
  • NEW COMMAND - hero whois - specifically checks a player's class info
  • Bindings bound to blocks will now activate on Left click rather than Right Click to prevent exploits.

API:

  • added location to the ExperienceChangeEvent so the location of the exp source can be tracked.
  • added healer to HeroRegainHealthEvent so if the regain was from another hero it can be tracked.
  • added HeroKillCharacterEvent
  • added PartyChatEvent that triggers whenever a player chats to his party.
  • added CharacterDamageEvent that fills the gap for DamageEvents
  • added SkillType.UNBINDABLE - prevents players from binding the skill
  • added PartyInviteEvent - fired when a player is invited into a group.

Skills:

  • Many skill effects have been tagged as 'magic'
  • Dispel
    • Only works on 'Magic' effects now
  • Empathy
    • Fix damage multiplier being applied after damage was reduced to maximum preventing players from ever doing more than Damage mod * max
  • Excavate
    • Now supports an initial static duration and not just a per-level increase
  • GaurdianAngel
    • Description fixed.
  • MushroomCow
    • should now work properly
  • Port
    • 'cross-world' setting added to enable/disable cross-world teleports
    • now properly strips out configuration settings so they don't display to the users
  • Potion
    • now works with NoCombatUse option
    • Players can no longer aim at a block to bypass the cooldown
  • Repair
    • fixed up the use-text
    • The result will now be broadcast to prevent players from trying to cheat other players.

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