File Details
v1.04
- R
- Jul 23, 2012
- 321.06 KB
- 853
- 1.2.5+1
File Name
CityWorld.jar
Supported Versions
- 1.2.5
- CB 1.2.5-R4.0
- Added World generated as Nether automagically makes everything destroyed
- Still working on TheEnd based worlds... it will be cool trust me :-)
- Added decayed options for buildings, roads and nature
- Fixed the crosswalks so they appear when they should
- Fixed the disappearing radio town shacks (still happens but rarer)
- Added streetnames... no it isn't customizable right now but might be soon
- Fixed the tree distribution, more randomness and trees
- Added city and road radius for folks who want a single city surrounded by nature
- Made the stairs in the mineshafts a little less rickety looking
- Added alcoves to the mineshafts to make the spawners and chests less obvious
- Removed the silverfish from the sewers and mineshafts... yike!, that was a bad idea!
- Oops, sometimes the vertical mineshafts go down beyond the bedrock... double yike!, that was even a worse idea!
- Fixed a buggaboo that made the bunkers plots clear out too much rock and not generate caves correctly
- Incorporated support for Tekkit material types base on initial work by gunre/adept
- If options are used, I put in some sanity checks to make sure all the plots are actually filled with something
A bit slow at the initial population but once everything is "populated" then all is good