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CashFlow

Automated taxes and salaries

File Details

CashFlow v1.1

  • B
  • Jan 21, 2012
  • 106.74 KB
  • 526
  • CB 1.0.1-R1

File Name

CashFlow.jar

Supported Versions

  • CB 1.0.1-R1

Version 1.1

  • Initial time persistence support.
    • There is an option in the config to set the time (in hours) for when the CatchUp sequence occurs. Please set this to something lower than the lowest tax/salary interval you have in your config. The reason being is that, if it takes longer than a tax/salary, then the tax/salary will fire before the CatchUp event, and thus any possible iterations could be lost.
      • Bounds are 0 <= x < 0.25 for the option.
      • Default is 0.08 :: 5 minutes after plugin enable.

Still beta release.

For any issues and suggestions, please comment about it so that we may be able to help you and improve things :D

GroupManager is NOT supported for this beta release

  • If the world is not named "world" and you try to create a tax or salary with a receiver/employer, it will fail and tell you "Player not found". To stop this from happening you must remember to use the command /cashflow setworld <world name>.
    • This may not be as much of an issue, but its still recommended to set the world anyways.
    • Rather, it is highly recommended that you import players via the /cashflow addplayers <worldname> command
  • Player intervals have been temporarily removed...
  • However, depending on how the economy is set it, some inactive accounts may not be taxed/paid. This is a minor issue and one that cannot be remedied by the plugin. This is entirely dependent on how the economy plugin is setup.
  • If a tax/salary is fired and the taxes/salaries are disabled, the entries stay stuck in the Buffer since its not running.