File Details
v0.5
- B
- Sep 3, 2014
- 39.59 KB
- 304
- CB 1.6.4-R2.0
File Name
BuildAssist.jar
Supported Versions
- CB 1.6.4-R2.0
Initial release. This encompasses a number of versions that were uploaded before earlier versions were approved, so here's the detailed changelog:
v0.5 Introduced two new commands:
- /baquickreturn - for one compass, teleports you back to your bed spawn location for 60 seconds, and then teleports you back to where you started. Useful to return to restock your gear, drop off blocks you've mined, and maybe run a quick errand or two (tending the garden, for example)
- /baautotorch - automatically places torches when you're walking around when the light level is too low (<= 7). Useful for exploring caves without having to switch between torch and pickaxe. Caution: because it depends on your location, it's easy for there to still be areas with light <=7 near you depending on how you explore. Definitely room for improvement on this one :)
v0.4
- /basound now only returns what types of ore is detected (and runs twice as fast), unless "full" is passed ("/basound full") which costs one gunpowder but returns how much of each ore is detected (but still takes 1 second per 10 levels).
v0.3
- Added a "basound" command which lets you find out what ore is in the area below you. Just run /basound and it'll report back how much ore is in the 9x9 area under you (delay proportional to how much ground is below you).
- Changed all commands to start with "ba" to group them together. Thus
/buildportcullisis now /babuildportcullis,/fastfillis now /bafill, and /basound already adheres to this model.
v0.2
- Fix bug where the portcullis would drop the two fence posts that were used to initially set it up
- Support Java 6 (previously required Java 7)
- Gate now closes twice as fast as it opens to simulate a heavy gate closing quickly
- Renamed uploaded actual file from BuildAssist-0.0.1-SNAPSHOT.jar to BuildAssist.jar
v0.1 - original initial release with two commands
/buildportcullis/babuildportcullis [n] Builds a portcullis of height [n] (must be at least 2)
- Having placed two fences at the same height and either on the same x or same z coordinate, creates a portcullis, controlled by a lever. Deducts the material required from the player. Required material is enough fence to build the gate, enough stone (not cobblestone) to surround the gate on the sides and top, as much redstone as the gate is wide, and one lever. For example, if you put two fences next to each other and type "/babuildportcullis" it will require 4 fences (does not count the two already placed, for a total of six fences required), 10 stones, 2 redstones, and 1 lever.
- The gate will destroy blocks while it is lowering.
- The gate fence cannot be destroyed (explosions and whatnot may destroy it, not fully tested/implemented in this regard).
- If the lever is destroyed, the portcullis is inactivated and cannot currently be reactivated.
- If the top-blocks are destroyed, the portcullis is inactivated under the destroyed blocks and cannot be reactivated. Thus if all top-blocks are destroyed, the portcullis is destroyed.
- Portcullis can be narrowed to 1 wide by destroying a top-block, but cannot be created 1 wide.
/fastfill/bafill
- Having placed two blocks of the same type, if there's nothing in the way and the player has enough blocks, fills the space in the volume described by those two blocks with more of the same material.