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Alchemical Arrows 3

aims to improve the bow vs. bow combat experience while staying true to Minecraft's vanilla mechanics as much as possible

File Details

AlchemicalArrows v2.1.0

  • R
  • Jun 9, 2016
  • 63.95 KB
  • 385
  • 1.9

File Name

AlchemicalArrows2.jar

Supported Versions

  • 1.9

AlchemicalArrows 2.1.0

  • Compiled with Bukkit/Spigot version 1.10
  • Added better support for 1.9 combat mechanics
    • Shooting in the off hand now allows you to select which arrow you would like to shoot.
    • To select an arrow, have the arrow you want to shoot selected (/highlighted) in your inventory, and it will take priority
    • If an arrow is not in hand, similar to shooting in the main hand, it will shoot the closest arrow to the first slot in your inventory
  • Cleaned up and organized the shooting code a bit more (Though I believe it can be optimized a bit more if I wanted to)
  • Fixed some issues with the Infinity enchantment nerf not always working if in the off-hand
  • API: Added a "isAlchemicalArrow(ItemStack)" method in the ArrowRegistry

AlchemicalArrows 2.0.1

  • Fixed occasional NullPointerException when crafting any items

AlchemicalArrows 2.0

  • Fixed arrows being picked up, even if another plugin prevents arrows from being picked up
  • Hid an annoying public boolean field in the main class; instead created a boolean-return method