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Alchemical Arrows 3

aims to improve the bow vs. bow combat experience while staying true to Minecraft's vanilla mechanics as much as possible

File Details

AlchemicalArrows v2.3.0

  • R
  • Jan 4, 2017
  • 71.71 KB
  • 513
  • 1.11+1

File Name

AlchemicalArrows2.jar

Supported Versions

  • 1.11
  • 1.10

* Fixed a NullPointerException when regular arrows hit the ground
* Switched the update checker from using BukGet to SpiGet. (Rest in peace, BukGet project :c)
* Now compiled with Java 8 rather than Java 7
* Skeletons now have a 25% chance to drop alchemical arrows (configuration options added per arrow)
* Rewrote a little bit of the internal workings of the API to ease development
* Renamed all listener classes to include "Listener" at the end
* API: Added an AlchemicalArrow#skeletonLootWeight() method, obviously, indicating the chance that the arrow will get dropped
* API: Changed the arrow registry Map to a BiMap
* API: Added an ArrowRegistry#getInformationalInstance() method to retrieve data from arrows
* API: Methods in the arrow registry that return Maps / Sets are now immutable