File Details
Abyss v6
- B
- Feb 15, 2013
- 192.42 KB
- 720
- CB 1.4.7-R1.0
File Name
abyss.jar
Supported Versions
- CB 1.4.7-R1.0
Version 6: February 14, 2013 (The Hey, Thanks Moderators for Putting Up with My Rapid Revisions Edition)
- Compiled From: https://github.com/stendec/Abyss/tree/v6
Added
- Portals may be any dimensions and not simply square.
- Abyss can now load world scale and blacklist information from Multiverse.
- Emerald Block Portal Modifier, which uses Vault to interact with economy mods.
- Bottle 'o Enchanting Portal Modifier, which lets you make portals cost experience to use, or require a minimum experience level.
require-squareconfiguration option for enforcing portal square-ness, defaults to true.use-multiverseconfiguration option for enabling Multiverse support, defaults to true.slime-ball-strengthconfiguration option for modifying slime ball strength, defaults to 1.0.
Fixed
- Portals now use SafeLocations, which can safely exist even when the world they're within isn't loaded.
- Exceptions during startup are now trapped, ensuring problems with the plugins file won't prevent the plugin from loading.
use-static-effectactually does something now.
Version 5: February 13, 2013
Added
- Rails will now automatically connect to the edge of portals, making it easier to make compact rail systems using portals.
smart-railsconfiguration option for enable new rail logic, defaults to true.
Fixed
- Configuration not saving new values into user's configuration files.
- Fixed the piston extend event not working properly with the
corner-depthconfiguration option.
Version 4: February 12, 2013
Added
- Auto-updater that fetches the latest version from dev.bukkit.org.
- Update Command for manually starting an update.
single-materialconfiguration option for portal frames, defaults to false.corner-depthconfiguration option for portal frames, defaults to 2.frame-materialsconfiguration option for portal frames. defaults to [occluding, ice]
Fixed
- Removed old, unused code from ABPortal.
I haven't had the opportunity to do any performance testing on large servers yet, and no long term testing for memory leaks and the such has been performed. Minimal testing seems fine though.
There's currently no way for a normal player to get a portal wand, though they can use wands after they've been given them.
Some commands error out if used on portals in unloaded worlds. This seems like it should be incredibly uncommon to come up though.

