BlockBuste Studio 4.5.1 (Fixed)
What's new
BlockBuste Studio — v4.5.1
Major Update #02 — Fixed · Minecraft Bedrock · Behavior + Resource Pack
Hotfix release resolving hit pre-spawning, leash mechanics, block restore timing during live-sync recording, speed ramp behavior, and Vegapunk AI tone enhancements. Use /bb help in-game for commands.
★ Highlights
- Hit & Combat Overhaul — punch pre-spawn/clustering fixed, live actor track-vs-track hits, player-like knockback
- Leash Redesign — pre-spawn freeze, attach retries, accurate mob-to-mob host chains without extra mobs
- Block Restore Safety — short live-sync tracks no longer clear blocks mid-record; restore runs on full stop
- Scene Track Prompts — Move / Skip dialog when adding existing tracks; empty scenes auto-delete
- Speed Ramp Clean-Up — speed resets back to 1x automatically after the ramp end frame
- Expanded Catalogs — full vanilla animation list + new mob suggestions (creaking, copper golem, happy ghast, bogged)
- Vegapunk & UI Polish — stronger doctor tone, frame numbers on pause/stop, runtime crash fixes
✦ Fixes & Refinements
Hits & Combat
- Punch pre-spawn and clustering fixed (one stand-in for many hits instead of one mob per punch)
- Track-vs-track hits now use the live actor when that track is playing
- Knockback softened to mirror player-like hits
- Punch swing plays via Play Animation path (
attack.positions/rotations)
Leash System
- Leash/unleash redesigned: pre-spawn, freeze, and attach retries
- Mob-to-mob chains record the real host without extra placeholder mobs (cows/chickens)
- Detach and unleash timing corrected across playback
Recording & Block Restoration
- Short live-sync tracks no longer clear or restore blocks while a longer track is still recording
- Block restore execution runs on full playback stop, not mid multi-track recording
Scenes & Track Management
- Adding a track already in another scene asks Move / Skip
- Empty scenes automatically delete and announce clean-up in chat
- Concurrent scene triggers kept stable during playback
Speed Ramp & Scrubber
- After the ramp end frame, speed returns to normal 1x (no sticky fast speed)
- Full vanilla animation name list available for Play Animation
- More vanilla mobs in actor suggestions (
creaking,copper_golem,happy_ghast,bogged, etc.)
Vegapunk AI & UX
- Stronger Vegapunk tone; doctor opens interactions with an authentic Vega line
- Pause/stop commands report current frame number directly in chat
- Syntax and runtime crashes cleaned up in playback, UI, and AI scripts
⌨ Quick Commands
| Command | Use |
|---|---|
/bb help |
Command list & args |
/bb give |
Studio item kit |
/bb tutorial |
Vegapunk-led tutorial |
/bb changelog |
In-game changelog |
/bb ai help |
AI topics |
/bb stop |
Stop recording / playback |
ℹ Notes
- Recommended hotfix update for all v4.5.0 worlds to prevent block restore clearing issues during multi-track recordings.
- Existing takes containing leashes or combat hits will automatically benefit from these fixes without requiring full re-records.
- Ensure both the Behavior Pack and Resource Pack are updated to v4.5.1.
BlockBuste Studio v4.5.1 · Major Update #02 (Fixed) · Full changelog also available in-game via /bb changelog
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