BlockBuster Studio v4.5.0 (Fixes, Improvements and New Features!)
What's new
BlockBuste Studio — v4.5.0
Major Update #02 · Minecraft Bedrock · Behavior + Resource Pack
Record multi-track performances, scrub keyframes, drive cinematic cameras, build triggered scenes, and get help from Vegapunk — the in-world AI assistant. Use /bb help in-game for commands.
★ Highlights
- Vegapunk AI — errors, tutorials, scene help, unique lines, One Piece–style tone
- Track Editor — renamed from Timeline Editor; reshape, keyframes, groups, triggers
- Scene Builder — multi-track scenes, delays, position/item triggers, concurrent scenes
- Keyframe Scrubber — animation, particle, sound, command, scale, transform, name changer
- 20 default actor skins — player-layout
bb:skin1–bb:skin20 - No-brain puppets —
bbnb:*summonable cinema mobs - Block / explosion recovery — per-track place/break, TNT-aware restore
- Leash · fishing · hits · block data — signs, chests, frozen targets, multi-leash
✦ New Features
Vegapunk AI & Commands
/bb ai <topic>— friend-style helper for errors, scenes, tutorials, and more- Explains geometry, animation, texture, Molang, scripting, and scene issues in chat
- Large unique message pool · excuses when a fix is outside the pack (points to CurseForge author)
- Reactions when popular modded entities are chosen as actors (tone only)
- Tutorial conducted by Vegapunk on first join and via
/bb tutorial - Short command family:
/bb give·rec·play·stop·help·changelog - Argument hints in help (e.g.
/bb ai [topic])
Track Editor & Scene Builder
- Timeline Editor → Track Editor rename across UI, tutorial, and AI
- Reshape: Duplicate · Merge · Delay · Speed · Trim · Invert Trim · Reverse · Loop
- Keyframe list menus + transforms; organize with Track Groups / Loop Region
- Scene Builder: create scenes, manage tracks (multi-select), per-track start delays
- Triggers: position (xyz + radius) or main-hand item (toggle)
- Rising-edge triggers — scene plays to the end even if you leave the zone / drop the item
- Concurrent scenes: trigger Scene 2 while Scene 1 is running
- Shared tracks stay on the live run; only new tracks of the second scene start
- World block restore waits until the longest active scene track finishes
- Per-track triggers also available from Track Editor
- Deleting a track removes it from all scenes so a reused track number is not auto-readded
Keyframe Scrubber
- Play Animation — custom ID search first; full vanilla list + armor-stand poses (no player GUI anims)
- Options: next_state · blend_out_time · stop_expression · controller · start/end frames · repeat toggle
- Particle — custom ID first; large vanilla catalog; position + options; impulse or repeat range
- Sound — type-ahead (e.g. “zombie”); pitch/volume ramps; impulse or repeat
- Command — run as the actor; optional repeating window with start/end frames
- Mob Transform — type-ahead entity picker (same as actor selection)
- Scale — start/end frames, scale size, transition / blend time
- Name Changer — nametag at frame (supports § colour codes)
- Attach Cam keyframe — switch attach target mid-track
- Menu order configurable in
config.js
Actors · Skins · No-Brain Mobs
- 20 player-layout default skins:
bb:skin1…bb:skin20 - Skin selector uses skin PNGs as icons; spawn-egg textures included
- Player-style animation, gliding, swimming; wearable armour visible on skins
- Can take damage; scalable where supported
- No-brain cinema puppets
bbnb:*(golems, warden, dragon, illagers, etc.) - Summon helpers: line-up commands for default / baby variants
- Custom mob ID type-ahead for vanilla + studio IDs
- Remove actor when track completes toggle (actor name page + Track Editor multi-select)
Camera
- Smoother attach-cam motion; FOV changes blend smoothly
- Presets refreshed — fewer duplicates, more unique framings
- Cinematic first-person style presets (OptiFine-like feel): cinematic · sprint · stealth · immersive
- Extra free cinematic / free-cam preset category (chunk-stable attach)
- Attach-cam keyframes to move the camera between actors
Recording · Blocks · Combat · Props
- Per-track / frame-aware block place & break (cleaner multi-track & multiplayer recording)
- Chunked block snapshots — large soft caps, fewer DP crashes / watchdog hangs
- TNT / explosion-aware restore — original broken blocks preferred over temporary placed blocks
- Block entity data: sign text; chest / barrel / shulker / hopper / dropper / dispenser contents
- Leash: record attach/detach; multi-mob leashes; pre-spawn + freeze at attach cells
- Fishing rod on actors: force-equip, cast/reel, splash FX
- Hit targets pre-spawned & frozen until the hit lands; softer knockback
- Dropped items near actors pulled to head height then removed
- Resume recording can sync other tracks from the resume frame
- Projectile record/playback from recorded muzzle + impulse
Path Visualizer
- Per-track coloured glowing path dots (low lag, denser spacing)
- Does not keep emitting under a standing player for long idle periods
◆ Improvements
- Studio Controller / Track Editor dashboards tightened for easier scrolling
- Back closes current page; ✕ closes the whole menu
- Keyframe list editing opens the correct entry (not always the last sound/particle/etc.)
- Actor names support § colour codes; double-nametag stacking reduced
- Nametag visibility toggle without losing the stored text
- Actor health resets cleanly on play / pause / resume / stop
- Actors stay put after playback (controlled freeze) instead of full AI wander
- Vanilla suggestion catalogs expanded for particles (~200+), sounds (~600+), animations
- Custom ID / search sits at the top for animation, particle, sound, and mob pickers
- Config.js menu ordering + richer comments for directors who rearrange UI
- RP/BP linked so enabling one helps pair the other (shared dependency UUIDs)
- AI, tutorial, and changelog copy kept in sync with renames and new tools
✓ Fixes
- Concurrent scenes: second scene now spawns actors correctly while the first is still playing
- Shared track (e.g. Track 03 in Scene 1 & 2) is not restarted; only new tracks of Scene 2 start
- Deleted tracks purged from every scene/group — new recording with the same number is not auto-added
- Multi-leash: each attach picks a unique unused target by position (not always the first cow)
- Block data finalize on stop before world restore — signs/chests keep text & inventory on playback
- Hit targets remain frozen until the recorded hit; fishing rod not wiped mid-cast by item sync
- Explosion recovery no longer restores temporary redstone/TNT over the original stone (etc.)
- Blocks broken during recording no longer “ghost-restore” wrong ownership across tracks
- Playback pipeline “no valid actor sessions” and several SyntaxError / UI form crashes
- Molang safety on skins / bbnb client entities (invalid queries, pre_animation braces, materials)
- Path particles facing / invalid face_camera_mode cleaned up
- Camera math recovered after experimental FPP/TPP preset work was removed
- Spectator scoping on camera path preview/play applied correctly
- Various Track Editor merge/duplicate and dashboard reference errors
− Removed / Not Included
- Real player as actor (gamertag control / input lock) — use skins or mobs instead
- Viral creator-entity shortcuts (Dream, Technoblade, etc.)
- Experimental FPP/TPP preset experiment (camera math restored; cinematic FP presets remain)
- Actions & Stuff full asset ship — optional subpack references only when that pack is present
⌨ Quick Commands
| Command | Use |
|---|---|
/bb help | Command list & args |
/bb give | Studio item kit |
/bb tutorial | Vegapunk-led tutorial |
/bb changelog | In-game changelog |
/bb ai help | AI topics |
/bb ai scene | Scene Builder help |
/bb ai errors | Error guidance |
/bb stop | Stop recording / playback |
ℹ Notes
- Re-record older takes if you need sign/chest data, multi-leash, or fishing events captured under 4.5.0 rules.
- Command-block command strings and full item-frame NBT remain limited by the current Script API.
- Enable both the Behavior Pack and Resource Pack. Linked UUIDs help them enable together.
- Hidden easter eggs are intentional and not listed as formal features.
BlockBuste Studio v4.5.0 · Major Update #02 · Full changelog also available in-game via /bb changelog
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