A cozy MineColonies-focused pack for NeoForge 1.21.1: grow a living, talking colony with voice commands (Colonist Errands), End expeditions (Voyager), Ars Nouveau magic and the Farmer's Delight food ecosystem.
A new MineColonies profession that explores the End: build a Launchpad or an End Gate, hire a Voyager, and they return with End loot - if they return at all.
Curtain walls your Builder builds, towers your guards patrol - and the war: warbands that march, sieges as real raids, kingdoms that strike back, peace with terms, convoys and alliances.
A MineColonies profession that robs other settlements. Build a Hideout, hire a Thief, mark a camp, a village or a rival colony - he slips out at night and comes home clean, seen, or not at all.
Wake forty-block colossi built from the land itself, follow dead men's letters to shrines, vaults and walled kingdoms, and open the way to the Titan in the End. No dependencies.
The Waking World with everything set up: forty-block colossi and the Titan, Complementary shaders with Euphoria Patches as in the trailer, performance, Waystones, backpacks, Better Combat and dungeons for the road. NeoForge 1.21.1.