Release Date
Gives beds and banners 2d icons.
Gives maps different sprites depending on the type, making them easier to identify.
Gives the core of beacons an aura effect similar to the one seen redstone torches. Alongside making the obsidian base more prominent.
Alters the trident to more closely resemble the colors of prismarine materials.
Alters various tiers of armor, adding detail and consistency between sprites and models.
Texture pack that alters various tool tiers to reference the different wood types present in the game.
Changes poisonous potatoes into toxifins.
Texture pack that alters the texture of dark oak leaves to make them more distinct.
A texture that alters the color of loom to resemble jungle wood.
Tweaked versions of the sprites of the redstone repeater and redstone comparator that more closely resemble the blocks.
Gives the mace a 3d model when it's held.
Different hues of water in the fish buckets to be more in line with the tadpole bucket.
Texture pack that makes the growth stages of nether wart more noticeable, making it easier to identify when it's ready to be harvested.
Texture pack that alters the lead item icon to be more consistent with its "model" form.
Alters sentry blocks (dispenser, dropper and observer) to be consistent with each other
Gives dripleaves and spore blossoms 2d item icons.
Texture pack that gives the enchanted golden apple a distinct texture, making it stand out more when compared to its regular counterpart.
Changes spawn eggs into mob cards, with different card colors for different groups of mobs, and a blue portal as the back art for the cards.
Changes spawn eggs into mob cards, with different card colors for different groups of mobs, and an end portal as the back art for the cards.
Changes spawn eggs into mob cards, with different card colors for different groups of mobs, and a nether portal as the back art for the cards.