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WorldPulse

Regional wildlife that reacts to hunting. Overhunt an area and that species gets rare there, while nearby areas stay untouched. Left alone, it recovers over a few in-game days.
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WorldPulse-0.1.0.jar

File nameWorldPulse-0.1.0.jar
Uploader
DurkzPRGDurkzPRG
Uploaded
Oct 16, 2026
Downloads
11
Size
52.2 KB
File ID
9204499
Type
R
Release
Supported game versions
  • 0.7

What's new

Release (0.1.0)

Added

  • Regional wildlife populations: each 8 x 8 chunk region tracks the health of every wild species on its own
  • Each player kill of a naturally spawned animal lowers that species' health in that region
  • Fewer animals of a depleted species spawn in that region; neighbouring regions keep vanilla spawning
  • Populations recover on their own, from 10% to 90% in about 3 in-game days
  • Covers land animals, fish and birds from every zone, wild predators included. Monsters, undead and animals from spawn markers are ignored
  • Kills by other mobs, commands or the console do not count, and neither do animals spawned by commands
  • Populations are saved per world and survive restarts
  • /wp here, /wp set, /wp tick, /wp reset and /wp stats for admins
  • Config at mods/durkz_WorldPulse/WorldPulse.json (checkForUpdates, default true)

License: All Rights Reserved

This mod has no additional files