WorldPulse-0.1.0.jar
What's new
Release (0.1.0)
Added
- Regional wildlife populations: each 8 x 8 chunk region tracks the health of every wild species on its own
- Each player kill of a naturally spawned animal lowers that species' health in that region
- Fewer animals of a depleted species spawn in that region; neighbouring regions keep vanilla spawning
- Populations recover on their own, from 10% to 90% in about 3 in-game days
- Covers land animals, fish and birds from every zone, wild predators included. Monsters, undead and animals from spawn markers are ignored
- Kills by other mobs, commands or the console do not count, and neither do animals spawned by commands
- Populations are saved per world and survive restarts
/wp here,/wp set,/wp tick,/wp resetand/wp statsfor admins- Config at
mods/durkz_WorldPulse/WorldPulse.json(checkForUpdates, default true)
License: All Rights Reserved
This mod has no additional files

