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Hunt or be hunted fight werewolves in the wild, risk a deadly bite, and transform into a beast every midnight unless you brew a cure in time.

Description

Werewolf Mod

Hunt or be hunted — fight werewolves in the wild, risk a deadly bite, and transform into a beast every midnight unless you brew a cure in time.

Overview

This mod adds a lycanthropy curse system to Hytale. Werewolves and wolves roaming the world can infect you with a single bite. Once cursed, you have 30 minutes to craft a Wolfsbane Cure potion — or face transformation into a werewolf every night.


Features

  • Werewolf infection system (NPC + wolves)
  • Player infection command /werewolf bite <player> (min. 5 blocks)
  • Midnight transformation (22:00 → 4:00)
  • Stage system (I–IV)

Stage Abilities

  • Stage II — unlocks /sniff (detect creatures in darkness)
  • Stage IV — increased unarmed damage (12 → 16)

Sniff

  • Use /sniff to detect nearby creatures in low light

Cure

  • Craft Wolfsbane Cure to remove the curse
  • Grants short immunity after use

Optional Integration

  • EasyHunger support (not required)
    • Bad food reduces hunger while transformed

Werewolf Transformation

  • Triggers at midnight (22:00) if cursed and cure timer has expired
  • Player model changes to Werewolf with full visual transformation effects (VFX + sound)
  • Damage boost (12) — applies only to unarmed attacks (Stage IV: 16)
  • Transformation reverts at dawn (4:00) — but the curse remains until cured
  • Curse persists across nights — you will transform again the next midnight

Wolfsbane Cure

  • Craftable at the Alchemist's Workbench
  • Ingredients: Empty Potion Bottle, Life Essence x3, Blood Petals x5, Fibre x8
  • Cures the werewolf curse completely
  • Grants 60 seconds of immunity after drinking — prevents re-infection during combat

World Spawns

  • Alpha Werewolf — rare, powerful night-only spawn in forests and autumn biomes (300 HP, 66 damage)
  • Vanilla Werewolf — spawns alongside Alpha in forests and autumn biomes at night
  • Both despawn at dawn — they only roam the world during nighttime
  • Dungeon werewolves should not be affected by this mod (not fully tested)

Admin Commands

  • /werewolf curse — instantly curse a player (skips 30-min delay)
  • /werewolf cure — remove curse and transformation
  • /werewolf status — show current curse/transform state
  • /werewolf reset — full reset of all werewolf data

Gameplay Flow

  1. Explore the world and encounter werewolves at night or wolves during the day
  2. Get bitten — a purple overlay flashes and a curse icon appears with a 30-minute countdown
  3. Find ingredients and craft a Wolfsbane Cure at an Alchemist's Workbench before time runs out
  4. If you fail to cure yourself, you transform into a werewolf at midnight
  5. As a werewolf: increased damage, abilities unlocked based on stage
  6. At dawn you revert to human form — but the curse stays, and you'll transform again the next night
  7. The only way to permanently remove the curse is the Wolfsbane Cure potion

Player Data

  • Curse state is saved per player UUID in a JSON file
  • Data persists across server restarts
  • Server restart resets visual effects (model, status icons) but curse state is preserved

Known Issues

  • Weapons & armor while transformed — The player can still equip weapons and armor in werewolf form. This is a game engine limitation and cannot be disabled at this time.

Compatibility

  • Built for Hytale server version 2026.02.19-1a311a592
  • Works alongside other mods (tested with AscendRPG)
  • Optional integration with EasyHunger
  • Does not modify any vanilla game files — all additions are new assets