File Details
weapon-enhancer-0.2.88.jar
- R
- Jan 28, 2026
- 326.52 KB
- 126
- Early Access
File Name
weapon-enhancer-0.2.88.jar
Supported Versions
- Early Access
#### ๐ฎ Major Features Added
- **Difficulty System** (0.2.34): New 4-level difficulty system (Normal, Hard, Expert, Master) with `/difficulty` command
- Higher difficulties = more challenge (enemies deal more damage and have more defense)
- Better rewards (more materials, higher drop rates, better rarity chances)
- Chest loot quality scales with your difficulty level
- **New Armor Affixes** (0.2.76): Added two powerful new armor affixes
- **General Defense**: Reduces physical and magical damage by 4-7% per armor piece
- **Thorns**: Reflects 4-7% of received damage back to attackers per armor piece
#### โ๏ธ Balance Changes
- **POWER Affix** (0.2.88): Maximum value increased from 50% to 100% - you can now get weapons with up to 100% damage bonus!
- **HP Regen Affix** (0.2.74): Increased from 0.25-1% to 1-3% per second
- **Movement Speed & Energy Cost Reduction** (0.2.78, 0.2.83):
- Initially increased to 15-50% per piece, then rebalanced to 5-15% per piece to prevent overpowered stacking
- **Difficulty System** (0.2.71-0.2.73):
- Changed from increasing enemy HP to reducing damage taken (prevents health bar sync issues)
- Added damage reduction curve and 30% minimum damage floor to prevent "1 damage" hits
- Fine-tuned enemy defense and damage multipliers for better balance
#### โ
Important Fixes
- **Movement Speed** (0.2.81): Fixed MOVEMENT_SPEED affix - now properly increases walking, running, and sprinting speed
- **Damage Numbers Display** (0.2.79): Fixed damage numbers above mobs' heads to match actual damage dealt
- **HP Regen Display** (0.2.61): Fixed HP Regen showing as 0% - now displays correctly with decimals
- **Config Files** (0.2.60, 0.2.65-0.2.66): Fixed config files being overwritten - now uses additive merge to preserve your settings
#### ๐ง Improvements
- **Energy Cost Reduction** (0.2.78): Improved detection system for more accurate mana/energy cost reduction
- **General Defense & Thorns** (0.2.77): Improved damage reduction and reflection timing for better consistency
- **Config Management** (0.2.65-0.2.67): All config files now auto-create and auto-update while preserving your custom settings
- **Performance** (0.2.85): Removed debug logs for cleaner server performance
---
### [0.2.88] - 2026-01-27
#### โ๏ธ Balance
- **POWER Affix**: Maximum value increased from 50% to 100%
- You can now get weapons with up to 100% damage bonus from the POWER affix!
### [0.2.85] - 2026-01-27
#### ๐ง Performance
- **Code Cleanup**: Removed all debug logs from the server to improve performance
### [0.2.84] - 2026-01-27
#### ๐ Testing
- **Affix Verification**: Added temporary logs to verify all armor affixes are working correctly
### [0.2.83] - 2026-01-27
#### โ๏ธ Balance
- **Movement Speed**: Reduced maximum bonus from 50% to 15% per armor piece (to prevent overpowered stacking with 4 pieces)
- **Energy Cost Reduction**: Reduced maximum bonus from 50% to 15% per armor piece (for better game balance)
- **General Defense**: Now only protects against physical and magical damage, not fire and poison (which have dedicated affixes)
### [0.2.82] - 2026-01-27
#### ๐ง Improvements
- **Configuration Organization**: Armor affixes now read values from `armor.json` instead of `affix.json`
- `affix.json` is now dedicated to weapons only for better organization
### [0.2.81] - 2026-01-27
#### โ
Fixed
- **Movement Speed**: The MOVEMENT_SPEED affix now works correctly!
- Increases walking, running, and sprinting speed based on the armor affix
- Bonus ranges from 5% to 15% per armor piece
### [0.2.80] - 2026-01-27
#### ๐ Documentation
- **CHANGELOG Updated**: Added all missing version entries (0.2.71 through 0.2.79) with complete change documentation
### [0.2.79] - 2026-01-27
#### ๐ Fixed
- **Damage Numbers Display**: Fixed damage numbers shown above mobs' heads to match the actual damage dealt
- Damage numbers now correctly show the final damage after all difficulty modifiers are applied
### [0.2.78] - 2026-01-27
#### โ๏ธ Balance
- **Movement Speed Affix**: Significantly increased movement speed bonus values
- Minimum: 5% → 15% per armor piece
- Maximum: 20% → 50% per armor piece
- **Energy Cost Reduction Affix**: Significantly increased energy cost reduction values
- Minimum: 5% → 15% per armor piece
- Maximum: 25% → 50% per armor piece
#### ๐ง Improved
- **Energy Cost Reduction**: Improved the system to more accurately detect when you use skills
- Better detection of mana and energy consumption
- Prevents false positives from natural regeneration
- More reliable cost reduction application
### [0.2.77] - 2026-01-27
#### ๐ง Improved
- **General Defense Affix**: Improved damage reduction timing for better consistency
- **Thorns Affix**: Improved damage reflection system for better synchronization with the game client
### [0.2.76] - 2026-01-27
#### โ Added
- **New Armor Affixes**: Added two new powerful armor affixes:
- **General Defense**: Reduces all physical and magical damage by 4-7% per armor piece
- **Thorns**: Reflects 4-7% of received damage back to attackers per armor piece
- Both affixes work with material multipliers and rarity caps like other affixes
#### ๐ Modified
- **HP Regen Affix**: All armor affixes now have equal chance to appear when using `/aaffix` command
### [0.2.75] - 2026-01-27
#### ๐ Modified
- **HP Regen Migration**: Existing armor items with HP Regen affix are automatically updated to the new value range
- Old values are scaled proportionally to the new range (1% to 3% per second)
- Material multipliers and rarity caps are preserved correctly
### [0.2.74] - 2026-01-27
#### โ๏ธ Balance
- **HP Regen Affix**: Increased health regeneration values
- Minimum: 0.25% → 1% per second
- Maximum: 1% → 3% per second
### [0.2.73] - 2026-01-27
#### โ๏ธ Balance
- **Difficulty System**: Fine-tuned enemy defense values for better balance
- Hard difficulty: Adjusted enemy defense multiplier
- Expert difficulty: Adjusted enemy defense multiplier
- Master difficulty: Adjusted enemy defense multiplier
- **Minimum Damage**: Increased minimum damage floor to 30% to prevent "1 damage" hits at high difficulties
### [0.2.72] - 2026-01-27
#### โ๏ธ Balance
- **Difficulty System**: Updated enemy damage multipliers for better challenge scaling
- Hard difficulty: Increased enemy damage
- Expert difficulty: Increased enemy damage
- Master difficulty: Increased enemy damage
- **Master Difficulty Rewards**: Increased material and drop rate multipliers to 4.0x for Master difficulty

