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Weapon Enhancer

A powerful Hytale server plugin that enhances weapons and armor with random properties, this loot system similar to action RPGs like Diablo, rarities, and affixes. Every crafted weapon receives unique enhancements that make each weapon truly special!

File Details

weapon-enhancer-0.2.88.jar

  • R
  • Jan 28, 2026
  • 326.52 KB
  • 126
  • Early Access

File Name

weapon-enhancer-0.2.88.jar

Supported Versions

  • Early Access
#### ๐ŸŽฎ Major Features Added
- **Difficulty System** (0.2.34): New 4-level difficulty system (Normal, Hard, Expert, Master) with `/difficulty` command
  - Higher difficulties = more challenge (enemies deal more damage and have more defense)
  - Better rewards (more materials, higher drop rates, better rarity chances)
  - Chest loot quality scales with your difficulty level
- **New Armor Affixes** (0.2.76): Added two powerful new armor affixes
  - **General Defense**: Reduces physical and magical damage by 4-7% per armor piece
  - **Thorns**: Reflects 4-7% of received damage back to attackers per armor piece

#### โš–๏ธ Balance Changes
- **POWER Affix** (0.2.88): Maximum value increased from 50% to 100% - you can now get weapons with up to 100% damage bonus!
- **HP Regen Affix** (0.2.74): Increased from 0.25-1% to 1-3% per second
- **Movement Speed & Energy Cost Reduction** (0.2.78, 0.2.83):
  - Initially increased to 15-50% per piece, then rebalanced to 5-15% per piece to prevent overpowered stacking
- **Difficulty System** (0.2.71-0.2.73):
  - Changed from increasing enemy HP to reducing damage taken (prevents health bar sync issues)
  - Added damage reduction curve and 30% minimum damage floor to prevent "1 damage" hits
  - Fine-tuned enemy defense and damage multipliers for better balance

#### โœ… Important Fixes
- **Movement Speed** (0.2.81): Fixed MOVEMENT_SPEED affix - now properly increases walking, running, and sprinting speed
- **Damage Numbers Display** (0.2.79): Fixed damage numbers above mobs' heads to match actual damage dealt
- **HP Regen Display** (0.2.61): Fixed HP Regen showing as 0% - now displays correctly with decimals
- **Config Files** (0.2.60, 0.2.65-0.2.66): Fixed config files being overwritten - now uses additive merge to preserve your settings

#### ๐Ÿ”ง Improvements
- **Energy Cost Reduction** (0.2.78): Improved detection system for more accurate mana/energy cost reduction
- **General Defense & Thorns** (0.2.77): Improved damage reduction and reflection timing for better consistency
- **Config Management** (0.2.65-0.2.67): All config files now auto-create and auto-update while preserving your custom settings
- **Performance** (0.2.85): Removed debug logs for cleaner server performance

---

### [0.2.88] - 2026-01-27

#### โš–๏ธ Balance
- **POWER Affix**: Maximum value increased from 50% to 100%
- You can now get weapons with up to 100% damage bonus from the POWER affix!

### [0.2.85] - 2026-01-27

#### ๐Ÿ”ง Performance
- **Code Cleanup**: Removed all debug logs from the server to improve performance

### [0.2.84] - 2026-01-27

#### ๐Ÿ” Testing
- **Affix Verification**: Added temporary logs to verify all armor affixes are working correctly

### [0.2.83] - 2026-01-27

#### โš–๏ธ Balance
- **Movement Speed**: Reduced maximum bonus from 50% to 15% per armor piece (to prevent overpowered stacking with 4 pieces)
- **Energy Cost Reduction**: Reduced maximum bonus from 50% to 15% per armor piece (for better game balance)
- **General Defense**: Now only protects against physical and magical damage, not fire and poison (which have dedicated affixes)

### [0.2.82] - 2026-01-27

#### ๐Ÿ”ง Improvements
- **Configuration Organization**: Armor affixes now read values from `armor.json` instead of `affix.json`
- `affix.json` is now dedicated to weapons only for better organization

### [0.2.81] - 2026-01-27

#### โœ… Fixed
- **Movement Speed**: The MOVEMENT_SPEED affix now works correctly!
- Increases walking, running, and sprinting speed based on the armor affix
- Bonus ranges from 5% to 15% per armor piece

### [0.2.80] - 2026-01-27

#### ๐Ÿ“ Documentation
- **CHANGELOG Updated**: Added all missing version entries (0.2.71 through 0.2.79) with complete change documentation

### [0.2.79] - 2026-01-27

#### ๐Ÿ› Fixed
- **Damage Numbers Display**: Fixed damage numbers shown above mobs' heads to match the actual damage dealt
- Damage numbers now correctly show the final damage after all difficulty modifiers are applied

### [0.2.78] - 2026-01-27

#### โš–๏ธ Balance
- **Movement Speed Affix**: Significantly increased movement speed bonus values
  - Minimum: 5% → 15% per armor piece
  - Maximum: 20% → 50% per armor piece
- **Energy Cost Reduction Affix**: Significantly increased energy cost reduction values
  - Minimum: 5% → 15% per armor piece
  - Maximum: 25% → 50% per armor piece

#### ๐Ÿ”ง Improved
- **Energy Cost Reduction**: Improved the system to more accurately detect when you use skills
  - Better detection of mana and energy consumption
  - Prevents false positives from natural regeneration
  - More reliable cost reduction application

### [0.2.77] - 2026-01-27

#### ๐Ÿ”ง Improved
- **General Defense Affix**: Improved damage reduction timing for better consistency
- **Thorns Affix**: Improved damage reflection system for better synchronization with the game client

### [0.2.76] - 2026-01-27

#### โž• Added
- **New Armor Affixes**: Added two new powerful armor affixes:
  - **General Defense**: Reduces all physical and magical damage by 4-7% per armor piece
  - **Thorns**: Reflects 4-7% of received damage back to attackers per armor piece
- Both affixes work with material multipliers and rarity caps like other affixes

#### ๐Ÿ”„ Modified
- **HP Regen Affix**: All armor affixes now have equal chance to appear when using `/aaffix` command

### [0.2.75] - 2026-01-27

#### ๐Ÿ”„ Modified
- **HP Regen Migration**: Existing armor items with HP Regen affix are automatically updated to the new value range
  - Old values are scaled proportionally to the new range (1% to 3% per second)
  - Material multipliers and rarity caps are preserved correctly

### [0.2.74] - 2026-01-27

#### โš–๏ธ Balance
- **HP Regen Affix**: Increased health regeneration values
  - Minimum: 0.25% → 1% per second
  - Maximum: 1% → 3% per second

### [0.2.73] - 2026-01-27

#### โš–๏ธ Balance
- **Difficulty System**: Fine-tuned enemy defense values for better balance
  - Hard difficulty: Adjusted enemy defense multiplier
  - Expert difficulty: Adjusted enemy defense multiplier
  - Master difficulty: Adjusted enemy defense multiplier
- **Minimum Damage**: Increased minimum damage floor to 30% to prevent "1 damage" hits at high difficulties

### [0.2.72] - 2026-01-27

#### โš–๏ธ Balance
- **Difficulty System**: Updated enemy damage multipliers for better challenge scaling
  - Hard difficulty: Increased enemy damage
  - Expert difficulty: Increased enemy damage
  - Master difficulty: Increased enemy damage
- **Master Difficulty Rewards**: Increased material and drop rate multipliers to 4.0x for Master difficulty