Description
VoxelTales

A Hytale mod/plugin focused on custom combat progression, weapon forging, and UI-driven gameplay systems.
VoxelTales is a Hytale mod/plugin inspired by the Roblox game VoxlBlade.
It is a work-in-progress project aiming to deliver a more progression-focused combat experience in Hytale, with custom weapons, UI flows, NPC interactions, and data-driven gameplay systems.
This mod is currently a DEMO and is work-in-progress
Thanks for checking out my mod!
The reason I started this project was because I wanted to try building something closer to a total conversion mod for Hytale. I wanted to experiment with replacing parts of the normal combat and progression loop with something more RPG-like, where your weapon is built from parts, your stats grow over time, and NPCs guide you through the experience.
I definitely underestimated how long that would take, especially with the New Worlds Contest deadline coming up, but I’m still proud of what this demo became. I hope it shows the direction I want to take the project in, and that the idea catches your interest!
Update 0.7.1
A big internal cleanup, nothing you'll notice while playing, but it sets a much cleaner foundation going forward.
- Registries are now proper singletons, managed by a new central Registry Manager that wires everything up in one place
- Static access still works as before, so nothing downstream broke
- Squashed several latent bugs that would've eventually caused headaches
- Added some comments to the weirder bits of code (future me will thank present me)
Update 0.7.0
- Refactored the entire codebase =)
- Added a new Blade (Incandescent)
- Added a new Handle (Incandescent)
- Added the Passives System
The passives system is something that let's passives or weapons and armor proc various effects, like the Incandescent set that has a chance to Burn the target.
The Refactor is HUGE i had so much tech-debt as i wanted to release for the contest and now it got a LOT better.
As i said i added the Blade and Handle "Incandescent" but to actually use them for now you'll have to use the commands
/Voxel setBlade Incandescent
/Voxel setHandle Incandescent
Have fun =)
Implemented features
- Weapon forging using separate blades and handles
- A custom UI for forging weapons
- 3 blades and 3 handles that can be freely combined
- Unlockable weapon parts through progression
- A custom stat system for each blade and handle
- Final weapon stats calculated from the selected blade + handle
- A UI for configuring blade and handle stats
- A custom NPC, the Sword Sage, who guides the player through the demo
- A dialogue system for NPC interactions
- A temporary questline to introduce the main features
- A custom damage system that works differently from Hytale’s default combat
- A leveling system that gives flat stat buffs and Sword Points/SP
- Persistent player weapon progression
- Custom UI/HUD elements for the gameplay loop
- Config-driven weapon data for easier balancing and tweaking
- Custom Passives system that can apply various effects
Current demo content
The current demo is intentionally small in scope, but it includes the full basic loop:
- Meet the Sword Sage
- Learn about weapon forging
- Progress through the temporary questline
- Unlock new blades and handles
- Forge a custom weapon
- Use the weapon with the custom combat/progression systems
This is only the foundation, but the goal is to eventually expand it with more weapon parts, deeper progression, more NPCs, quests, skills, passives, and a more complete RPG-style experience.
Future Features
- A skill and signature selection UI based on the current blade and handle
(the internal system is already partially implemented) - A weapon upgrade tree for deeper progression
- Many more blades and handles
- A rune system, giving either the E or R key a dedicated ability slot with cooldowns
(examples: Fireball Rune, Dash Rune, Healing Rune, etc.) - A guild system with custom prefabs and NPCs, where quests and secret requirements let you focus your build toward a specific playstyle
(examples: Berserker Guild, Void Guild, etc.) - A setting to disable other weapon crafting and weapon looting, making the VoxelTales weapon system the main progression path
- Custom armor stats for existing armor sets, including passives and stat bonuses
Requirements
VoxelTales currently requires:
- HyUI
- Dynamic Floating Damage Formatter
Make sure these are installed/enabled alongside VoxelTales.
Troubleshooting
NPCs (Sword Sage) not responding? Ensure you are in Survival Mode. By default, Hytale NPCs may not recognize or interact with players in Creative Mode.
Weapon Forger UI not appearing? Verify that HyUI is correctly installed and active on your server.
Damage numbers missing? Ensure Dynamic Floating Damage Formatter is present in your mods folder.
Notes
This is an early demo build made for the New Worlds Contest, so some systems are still rough or temporary. Feedback is very welcome!
