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The unused "Glove" weapon animations applied to a craftable weapon! For all your punching and kicking needs!

Description

UPDATED AS OF: MARCH 27TH, 2026.
TO DOWNLOAD THE FOOTWORK VERSION, YOU MUST BE IN A BROWSER.

FOOTWORK VERSION:


TL;DR: I dug up the unused Gloves combat animations in the game's assets and turned them into a weapon with a 6-hit primary chain. Right now, it uses the same numbers as the daggers. Contains Crude, Copper, Iron, Thorium, Cobalt, Adamantite, and Mithril craftable versions. Made at the Blacksmith's Anvil under the "Daggers" category.

Hey! I found the Unarmed/Gloves combat animations in the assets and made them into a weapon with a 6-hit primary chain. Uses the same damage and block numbers as the daggers right now. The weapons are modeled after brass knuckles, and a template is included to easily design your own gloves.

The animations included already exist in the game files as of the writing of this. I have no ownership over them and am simply using them. The models are very basic, and the textures use the original dagger textures. Thus, there is not much for me to really claim ownership of. If you use this mod as a base and/or branch off of it, I simply ask for a shoutout/credit in the form of "Help from VexhaThePanda". Enjoy!

OPEN TO BALANCING SUGGESTIONS!

Primary Combo:
Left Swing
Right Swing
Left Hook
Right Uppercut
Left Uppercut
Right Hook
(In the Footwork version, the combo ends with Kick Roundhouse Left)

Charged Attack:
Kick Spinning Right (Fast, Large amount of knockback to create space. In the Footwork version, the knockback is reduced.)

Guard Attack:
Kick Roundhouse Left
(In the Footwork version, there is no Guard or Guard attack. It is replaced with a dodge.)

Signature:
Swing Up
Kick Tornado Right
Swing Down

The only updates I may do will only affect damage numbers, signature gain, speed of charging attack, particles etc.