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A server-side Blood Moon event that randomly (or forcibly) turns nights into high-intensity enemy swarms with configurable scaling, loot bonuses, rewards, sleep-blocking, and admin controls.

Description

πŸŒ• Bloodmoon

Turn ordinary nights into high-intensity Blood Moon events: stronger hostile pressure, optional scaling, loot bonus, rewards, sleep-blocking, and admin control β€” server-side.

βœ… Works as a Hytale server plugin. No client-side installation required.


✨ Features

  • πŸŒ‘ Random Blood Moon nights (chance per night configurable)
  • 🧨 Spawn pressure boost with hard caps for stable performance
  • 🌍 Per-world state (multi-world support)
  • πŸ’¬ Clear announcements (start/end messages)
  • πŸ›Œ Sleep blocking during Blood Moon (prevents skipping the event)
  • 🧟 Exclusive spawns near players (optional) + spawn suppression for controlled waves
  • βš”οΈ Combat scaling (HP multiplier, optional damage scaling)
  • 🎁 Loot bonus (WIP: currently MULTIPLIER mode supported)
  • 🧿 Rewards: grant Bloodmoon_Eye_Pearl after surviving a natural Blood Moon (optional)
  • 🧰 Admin tools: force on/off, status, killnear, hot reload (/bloodmoon reload)
  • πŸ–₯️ Admin Control Panel UI (quick toggles & settings)
  • πŸ“Š Optional Admin HUD (mob count / kill count) β€” integrates cleanly with MultipleHUD if installed

🧭 Usage

Admin commands (OP recommended):

  • /bloodmoon panel – open admin control panel

⚠️ Notes / WIP (quick & honest)

  • Loot modes besides MULTIPLIER fall back (warning log)
  • TOP_KILLER_LATER reward mode is not implemented yet (falls back to ALL_ONLINE)

πŸ’¬ Feedback

Have ideas to improve Bloodmoon? Leave feature requests, suggestions, or bug reports in the comments. I read everything and prioritize what helps most.


β˜• Support

I build Hytale mods in my free time and keep them free for everyone. If you want to help me maintain and improve Bloodmoon ->

Buy Me a Coffee


Author: Valcoms