Description
π Bloodmoon
Turn ordinary nights into high-intensity Blood Moon events: stronger hostile pressure, optional scaling, loot bonus, rewards, sleep-blocking, and admin control β server-side.
β Works as a Hytale server plugin. No client-side installation required.
β¨ Features
- π Random Blood Moon nights (chance per night configurable)
- 𧨠Spawn pressure boost with hard caps for stable performance
- π Per-world state (multi-world support)
- π¬ Clear announcements (start/end messages)
- π Sleep blocking during Blood Moon (prevents skipping the event)
- π§ Exclusive spawns near players (optional) + spawn suppression for controlled waves
- βοΈ Combat scaling (HP multiplier, optional damage scaling)
- π Loot bonus (WIP: currently MULTIPLIER mode supported)
- π§Ώ Rewards: grant Bloodmoon_Eye_Pearl after surviving a natural Blood Moon (optional)
- π§° Admin tools: force on/off, status, killnear, hot reload (
/bloodmoon reload) - π₯οΈ Admin Control Panel UI (quick toggles & settings)
- π Optional Admin HUD (mob count / kill count) β integrates cleanly with MultipleHUD if installed
π§ Usage
Admin commands (OP recommended):
/bloodmoon panelβ open admin control panel
β οΈ Notes / WIP (quick & honest)
- Loot modes besides
MULTIPLIERfall back (warning log) TOP_KILLER_LATERreward mode is not implemented yet (falls back toALL_ONLINE)
π¬ Feedback
Have ideas to improve Bloodmoon? Leave feature requests, suggestions, or bug reports in the comments. I read everything and prioritize what helps most.
β Support
I build Hytale mods in my free time and keep them free for everyone. If you want to help me maintain and improve Bloodmoon ->
Author: Valcoms

