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Unified Workbench

Tired of running between half a dozen different crafting stations to finish one project? This Unified Workbench should be the right tool for you!!

File Details

Unified Workbench 0.6

  • R
  • Feb 1, 2026
  • 182.14 KB
  • 1.8K
  • Early Access

File Name

UnifiedWorkbench-0.6.jar

Supported Versions

  • Early Access

[0.6] - 29/01/2026

Added

  • 10-Tier Upgrade System - The workbench now features a full progression path from tier 1 to 10. Upgrade your station to unlock advanced recipes!
  • Recipe Locking - Recipes are no longer all unlocked from the start. High-tier items like Mithril and Thorium gear now correctly require higher workbench tiers.
  • Smart Debug Logging - All debug output is now redirected to a dedicated UnifiedWorkbench_Debug.log file instead of spamming the server console. The debug log is created in your world's logs folder (e.g., Saves\[world_name]\logs\UnifiedWorkbench_Debug.log).
  • Default Optimization - Debug logging and mod summaries are now disabled by default for a cleaner player experience. Telemetry data dumps are only generated when debug logging is enabled.
  • Community Intelligence (Telemetry) - Added an opt-in telemetry system. When enabled, it anonymously sends "Unsorted" recipe IDs to the developer to help improve auto-sorting in future updates. Enable this in unified_workbench.json key: enableTelemetry.
  • Intelligent Mod Detection - Implemented ultra-patient caching system that waits for recipe counts to stabilize for 10 seconds before caching, ensuring all mods (including late-registering ones) are detected automatically without manual rescans.
  • Shorter Command - Changed the main command from /unifiedworkbench to /uw for easier typing. All existing functionality remains the same with the new shorter command.

Fixed

  • Server Log Spam - Eliminated all debug noise from the main server logs. Recipe injection and mod detection messages now only appear in the dedicated debug file.
  • Stability Improvements - Fixed crashes that could occur when joining the server or interacting with the workbench
  • Recipe Locking Persistence - Fixed recipes becoming unlocked after server restart or player relog
  • Performance Lag - Eliminated lag caused by repeated recipe processing on player join