File Details
Unified Workbench 0.6
- R
- Feb 1, 2026
- 182.14 KB
- 1.8K
- Early Access
File Name
UnifiedWorkbench-0.6.jar
Supported Versions
- Early Access
[0.6] - 29/01/2026
Added
- 10-Tier Upgrade System - The workbench now features a full progression path from tier 1 to 10. Upgrade your station to unlock advanced recipes!
- Recipe Locking - Recipes are no longer all unlocked from the start. High-tier items like Mithril and Thorium gear now correctly require higher workbench tiers.
- Smart Debug Logging - All debug output is now redirected to a dedicated
UnifiedWorkbench_Debug.logfile instead of spamming the server console. The debug log is created in your world's logs folder (e.g.,Saves\[world_name]\logs\UnifiedWorkbench_Debug.log). - Default Optimization - Debug logging and mod summaries are now disabled by default for a cleaner player experience. Telemetry data dumps are only generated when debug logging is enabled.
- Community Intelligence (Telemetry) - Added an opt-in telemetry system. When enabled, it anonymously sends "Unsorted" recipe IDs to the developer to help improve auto-sorting in future updates. Enable this in
unified_workbench.jsonkey:enableTelemetry. - Intelligent Mod Detection - Implemented ultra-patient caching system that waits for recipe counts to stabilize for 10 seconds before caching, ensuring all mods (including late-registering ones) are detected automatically without manual rescans.
- Shorter Command - Changed the main command from
/unifiedworkbenchto/uwfor easier typing. All existing functionality remains the same with the new shorter command.
Fixed
- Server Log Spam - Eliminated all debug noise from the main server logs. Recipe injection and mod detection messages now only appear in the dedicated debug file.
- Stability Improvements - Fixed crashes that could occur when joining the server or interacting with the workbench
- Recipe Locking Persistence - Fixed recipes becoming unlocked after server restart or player relog
- Performance Lag - Eliminated lag caused by repeated recipe processing on player join

