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Cosmetical Concept art biome for WorldgenV2

Description

This biome is not meant to be finished or gameplay-ready implementation. There are still a few known issues that would need to be resolved before it could be considered production-ready.

You can however craft the Rotspore bog Fragment, and travel there in adventure mode.

Some fixes are straightforward, such as removing floating blocks from certain prefabs. Others involve replacing gravity-affected blocks like sand with solid blocks. A few remaining issues relate to spawn order and interaction between terrain and foliage systems, which I expect to resolve as I continue refining my workflow.

I uploaded this biome primarily as a milestone and a reference point for my own progress. It represents an early step in learning the Hytale world generation pipeline, and I plan to revisit and improve it as my understanding of the system continues to grow.

Among the prefabs used there's a Modified tree from Plutouthere.
(The dead green trees residing in the bog)
That aside, prefabs were either made by me, or sourced from the game itself.