Description
TextUtils allow you to make custom floating texts utilizing custom fonts and sizes, it can be used as a standalone mod or as a library for other mods
It works by automatically making atlases of Unicode fonts based on the block that you pre-generate and then spawn them as entities
> Note:
> I'm reworking the code to make it usable as library
> Warning:
> Some Unicode block like "cjk" might take a long time to load it contains 20000+ glyphs so the initial loading might result in some freeze
To use it in Standalone you need to add your ttf or otf font in the mods/TextUtils_TextUtils/fonts folder
Getting Started
Start by using '/font' and follow the instructions
Main Commands
(<>: required, []: optional need "--")
/font
- list
- init <font file> [id] [size]
- range <font id> <unicode block separated by ",">
- customrange <font id> <custom range name> <block start> <block end>
- remove <font id>
/text3d
- new <position> <text> [id] [font_id] [rotation] [size]
- list
- edit <id> <text>
- editline <id> <text> <line>
- font <id> <font id>
- remove <id>
- hide <id>
- show <id>
- move <id> <x> <y> <z>
- resize <id> <size>
- track <id> (while looking at an entity)
/text2d
- page <text> <font> [size]
Formatting
Textutils support simple color formatting like this:
exemple of {blue}color{\\blue} formatting
(the double '\' is required)
Colors
- yellow
- light_blue
- blue
- dark_blue
- white
- aqua
- lime
- red
- orange
- purple
- pink
- green
- brown
- beige
- grey
- black


