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This mod adds more craftable, non-consumable grimoires to summon troops to fight for you!

Description

Supreme Grimoires

This mod adds several sets of craftable, non-consumable grimoires. Each set has its own theme, from basic necromancy to summoning beasts or transforming into animals (NOT IMPLEMENTED YET).

Important: Use the Grimoires on the ground to summon, unless you are using the rekindle embers grimoires (why would you do that?)

Rekindling Embers Set

Basic summons that require bone piles or skulls (Human) in a radius of 5 blocks to work.

Eternal Rekindling Embers: Summons 5 Skeleton Knights (Requires 5 Bones).
Gunner Rekindling Embers: Summons 2 Gunners per bone (Max 3 Bones / 6 Gunners). Friendly fire is active.
Praetorian Rekindling Embers: Summons 1 super aggressive Praetorian (Requires 1 Bone).

Necronomicon Set

The elite undead tier. These summon squads and mounts.
You might find a Begginers Guide on Necromancy on the tinkering tab of the basic workbench.

Necronomicon: 3 Skeleton Knights + 2 Skeleton Archers. Right-click: Summon Skeleton Horse.
Supreme Necronomicon: 3 Burnt Knights + 2 Skeleton Gunners + 1 Praetorian. Right-click: Summon Armored Skeleton Horse.

Full Books Set

Dedicated to "absurd" summons, monsters, and weird beasts.

Book Full of Rhino Toads: Summons 3 Rhino Toads. (Oh god). Friendly fire is active, don't get grabbed by their tongue.


Druid Set 

Nature and animal summons. WIP Note: In a future update, the right-click on Druid Grimoires will transform the player into the animal.

Druid's Grimoire: Grizzly Bears Summons 3 bears. They do bear things. Friendly fire is active, don't get too close to their target.





Planned and upcoming features: (Not in order)

1 - Custom Workbench
2 - Custom Loot Table
3 - Witchcraft processes for summoning powerful creatures
4 - Druid transformation
5 - More spells not related to summoning
6 - Automation summons (Workers, automation)
7 - Fix friendly fire (Isn't intended as a feature, please let me know if you can fix it)





Permissions & Open Source Code: The code for this mod is completely Open Source, feel free to read, learn from, or modify it! However, please note that all other assets are All Rights Reserved. This includes original models, textures, animations, and any other non-code files. I’m keeping these rights strict because this is a WIP project and I'll be adding more 100% original content soon that I want to keep protected.