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SummonLib

Asset-driven summon system for Hytale: define summons in JSON, tune movement/combat behavior, and summon them via Interaction assets.

File Details

SummonLib-1.2.0.jar

  • R
  • Feb 4, 2026
  • 204.61 KB
  • 670
  • Early Access

File Name

SummonLib-1.2.0.jar

Supported Versions

  • Early Access

SummonLib 1.2.0 — Changelog

Features

  • Summon NPCs are now stable and fully functional
    • They should be 100% working now, but there may still be edge cases — please report any issues you find.
  • New: NPC Role Summons
    • Create a summon with follow/attack AI based on an NPC Role Variant.
    • You can customize attack and movement animations.
    • A guide for this will be added to the wiki soon.
  • New stat: Summon Damage
    • Increases the damage dealt by the player’s summons.
  • Improved aggro behavior
    • Any non-passive entity hit by a summon will now target the summon’s owner directly.
  • Summon configuration overhaul
    • Summon configs have been redesigned to be (hopefully) much simpler.
    • ⚠️ This may break compatibility with older configs (hopefully the last breaking change).

Improvements

  • AssetPack handling updates
    • A separate AssetPack is still required for now until Hytale changes how dependencies are loaded.
    • The .jar plugin now extracts its AssetPack automatically so you don’t need to install anything else.
    • Update checks are now file-based (verifies specific required files instead of only checking if the folder exists), helping prevent broken updates.
  • Stat naming polish
    • MaxMinions has been renamed to Max Minions (spaced) for better readability in toolbars.

Showcase / Example Mod

  • Nightwing Summons (demo project)
    • A small demonstration mod built to showcase Summon NPCs.
    • Currently under review (models are basic — I’m not great at modeling yet).

Notes

  • Please report any issues, bugs, or suggestions — it helps a lot and is greatly appreciated.