SocketReforge-1.4.3-U6.jar
What's new
[1.4.3 ] - 2026-08-29
Changed
- Particle Damage Numbers Visibility - Particle-based damage numbers (
PARTICLErender mode) now only render for the damage dealer instead of broadcasting to all players on the server, reducing network and rendering overhead. - Elemental Shield Range Parser - Shield amounts in
ELEMENT_SHIELDSconfig now support range format(min,max)for randomized per-mob shield values.- Range Format - Use
(0,100)to assign a random shield value between 0 and 100 for each individual mob spawn. - Fixed Value - Plain values like
100still work as before, assigning a specific amount. - Per-Mob Persistence - Once a mob's shield amount is randomized, it stays consistent for that mob's lifetime (not re-randomized on each damage tick).
- Role Priority -
role:andid:exact-match rules now always take priority overhint:pattern-matching rules. - RuntimeConfig UI - The
/runtimeconfigUI now properly accepts and preserves the(min,max)range format in the shield value input field.
- Range Format - Use
Fixed
- Equipment Classification - Fixed mushroom caps, tools, and other non-equipment items incorrectly receiving sockets, and benches being flagged as equipment.
- Block Item Check - Items with block data (like benches) are now excluded from equipment classification
- Non-Equipment Hints - Added exclusion patterns for
cap,mushroom,flower,plant,food,consumable,potion,block,bench,crafting,tool,pickaxe,shovel,axe,shearsto prevent false positive weapon/armor detection
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