SocketReforge-1.4.2-U6.jar
What's new
[1.4.2 Update 6] - 2026-08-28
Added
- Damage Numbers HUD Popup Option - Added an opt-in HUD popup display for damage numbers that shows a fixed-position damage breakdown panel with per-type colored labels and elemental essence icons aiming to optimize the lag inducing particle based CombatText.
- Damage Popup HUD - Displays incoming damage taken and outgoing damage dealt in a compact HUD layout with separate slots for each damage type (Flat, Critical, Fire, Ice, Lightning, Water, Life, Void, Poison, Shield).
- Particle Limit - Added a limit for particle based CombatText for performance.
- Elemental Icons - Each damage type shows its corresponding essence icon alongside the damage value for quick visual identification.
- DoT Tracking - Dedicated row for damage-over-time effects (Burn, Bleed, Poison, Drain) with separate icon and value display.
- Configurable Render Mode - Toggle between
COMBAT_TEXT(default),HUD_POPUP(fixed HUD panel),PARTICLE(particle based) viaDAMAGE_NUMBER_RENDER_MODEinDamageNumberConfig.jsonand/runtimeconfigcommand.
This mod has no additional files