SocketReforge-1.4.1.jar
What's new
[1.4.1] - 2026-08-15
Added
- Enemy Affinity HUD - Added a compact enemy affinity HUD showing target name, HP bar, recent damage, and elemental weakness/resistance values.
- Affinity HUD Toggle Command - Added a non-OP command for players to enable or disable the enemy affinity HUD via
/affinityhud. - Weapon Affinity Appearance Opt-In - Added
WEAPON_AFFINITY_APPEARANCE_PATCHING_ENABLEDtoSocketConfig.json, defaulting tofalseso weapon model/item appearance patching only runs when explicitly enabled.
- Affinity HUD Toggle Command - Added a non-OP command for players to enable or disable the enemy affinity HUD via
- Elemental Shield Modifiers - Added configurable enemy elemental shield pools that absorb elemental damage before HP, reduce HP leak-through while active, and drive the shield layer in the affinity HUD.
- Elemental Shield Recharge - Depleted shields lazily recharge after a configurable no-damage delay, with configurable recharge rate and duration.
- New Weapon Resonances - Added
Prismatic Forcefor combined physical and elemental damage scaling, andShield Sunderfor stronger elemental shield damage with partial HP pierce. - Runtime Resonance Class Mapping - Added runtime-configurable resonance scope overrides so each resonance can be mapped to
WEAPON,ARMOR, or specific weapon classes. - Runtime Refinement Support Creation - Added runtime-configurable reforge support material entries with item ID, consumption mode, break/degrade protection, guarantee chances, roll weight bonuses, and descriptions.
- Resonance Class Hints - Added configurable weapon class hints for modded families like guns, glaives, and knuckles; Clockwork Loader now defaults to
CROSSBOW,GUNand refunds broader ammo stacks without making ammo socketable.
This mod has no additional files