promotional bannermobile promotional banner

Smart benches

You want benches output to go straight into a chest? There we go!

File Details

Linceros.SmartBenches-1.3.0.jar

  • R
  • Feb 20, 2026
  • 30.39 KB
  • 2.7K
  • Early Access

File Name

Linceros.SmartBenches-1.3.0.jar

Supported Versions

  • Early Access

Changelog

All notable changes to the Smart Benches mod will be documented in this file.

[1.3.0] - 2026-02-19

Added

  • Two-Way Automation (Input and Fuel): Chests can now automatically feed items into the Input and Fuel slots of processing benches.
  • Smart Logic & Scanning: The system now scans a configurable radius (by default 2 blocks) for chests, searching dynamically for available space or materials.
  • In-Game Command Menu (/smartbenches): A complete and stylized utility to manage your settings without restarting the server!

Commands (New feature)

Here is the full list of in-game commands available to server admins:

  • /smartbenches input — Toggles the automatic feeding of input/fuel from neighboring chests (On/Off).
  • /smartbenches output — Toggles the automatic extraction of processed items into neighboring chests (On/Off).
  • /smartbenches toggle <Bench_ID> — Toggles the smart automation on/off exclusively for a specific bench type (e.g., Bench_Campfire).
  • /smartbenches status — Displays a complete visual panel with all current configuration settings, radius, tick interval, and disabled benches.
  • /smartbenches searchradius <number> — Sets the block radius to scan around the bench for chests (between 1 and 10).
  • /smartbenches tickinterval <number> — Sets the tick interval for processing interactions. Useful to increase if the server is experiencing lag (default is 10).
  • /smartbenches reload — Quick reminder for reloading changes made manually to the JSON config file.

Fixed

  • Fixed an issue where a bench's toggle status (ignoring a bench type) was not being permanently saved to the JSON config file.
  • Processing States Bug (Hytale API): Fixed an issue where the mod would forget what bench it was working with when the bench changed visually to its "Processing" active state. The mod now properly identifies the base block type to prevent bugs.