SlocGormCore_v0.2.9.zip
What's new
+Added charged-shot tiers for the Blaster Weapons
+Added Nwfyre Vial, which acts like a combined Ruby, Emerald, and Sapphire Vial (I might've neglected the recipe, oops...)
+Added magic canes that come with 3rd-tier spell projectiles. Their charged-attacks are currently working placeholders.
*Revamped the wands/rods/staves to improve their modularity internally.
*The seven elemental emeralds have been given basic translations and some casting abilities. The Lake and Sky emeralds in particular demonstrate best how they're meant to function, but further work on their implementation is dependent on the release of Hytale Chapter 1 as they are also intended to function as Ability Runes, providing weapon-imbuement properties primarily.
*Pasties now have a working model (if they didn't already, otherwise it's been corrected for placing them. I tried correcting their in-hand positions, but the game was being stubborn).
*All Sloc Gorm weapon charge tiers for Swords, Longswords, Hammers, and Blasters now play a pitch-variedd version of the base game's shortbow signature charge sound to audibly indicate charging.
*Slight stat-adjustments to Meat Pasties to improve their healing power.
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