Description
This mod adds various weapons of different types inspired by games and media I've played or seen. They have no recipe and the damage is largely untested for actual gameplay as the goal is just to make them as visually cool as possible. More weapons may be added in the future!

Spirit Calibur
Primary Attack: Does a swift 4-hit combo, hits burn enemies.
Charge Attack: Momentarily lowers the sword to charge power, during which you will gain a 1.5x speed boost before unleashing a golden crescent slash.
Guard Attack: Swings downward creating a golden beam projectile.
Signature: Unleashes a strong rapid-fire 5-hit combo with massive range finishing with a deadly spin attack.
Azure Vortex
Primary Attack: Charges and release a rapid sequence of azure arrows, as long as you're holding left-click, arrows will still fire rapidly. This weapon does not consume arrows on use.
Secondary Attack: Charges and release an azure tornado that moves forward along the ground and does AoE damage over time.
Signature: Turn your azure arrows into magical azure homing pellets and your shooting speed is twice as fast, this attack lasts roughly 4 seconds.
Blood Moon Daggers
Primary Attack: Does A swift 4-hit combo ending with a dual sweep.
Secondary Attack: Unleashes the shadow to dash forward and damage any enemy within your trajectory.
Charge Attack: Does a dagger charge-up into a short-distance dash into a 5-hit combo ending with a deadly shadow lunge.
Signature: Unleashes a bloody 7-hit combo with increased range ending with a dual slash doing massive damage.

Custom Category
Since none of these weapons currently have a recipe (I may or may not add them in the future), they have been sorted into a custom creative category so you can easily find them.

Configs
The damage values of these weapons are largely unbalanced as I came up with them on the go, which is why I have added config options so you can balance them to your own liking. Feel free to properly implement these weapons into your own server/world!
(Do note that the sound effects may bug out and become unstable after changing the values, if this does happen then just restart your game. I have yet to determine the cause for it)
