File Details
Optimizer-1.1.0.jar
- R
- Jan 18, 2026
- 79.46 KB
- 1.8K
- Early Access
File Name
Optimizer-1.1.0.jar
Supported Versions
- Early Access
Changelog 1.1.0: Fixes, new features & default config
Overall new strategy: Use full system potential and only optimize if resources hit a critical threshold. Recovery logic now also taking player count into account, assuming that only a reduce of player count helps lowering system stress avoiding changing view distances etc. to often. (Causing lag in itself)
+ Fixed AI LOD stability under high load and improved parallel safety. (with sharding)
+ Added strict view‑radius recovery gating (time delay + player drop + TPS/heap).
+ Removed unsafe per‑player min‑loaded toggle from config and enforced it off.
+ Reduced lag spikes by recovering view distance in one step after stability.
+ Added AI LOD sharding and visibility fallback for large player counts.
+ Hardened idle player logic (less duplicate scheduling, safer cache handling).
+ Improved TPS scanning safety and early‑exit optimizer loop.
+ Updated default thresholds and AI LOD distances for critical‑only activation.

