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Adds potions and/or other items to turn you into a werewolf or wolf!

Description

The hope of this mod is for it to give quite a good bit of depth into werewolves for Hytale. Currently, it's quite basic. So far there are currently five potions and a full tier of special helmets! Feedback is sincerely appreciated. My first real time making a mod for a game.

Below is what's currently in the mod as of right now. Anything that has (a/b) basically means it's the same item, but with a replaced with b.


Potion of Werewolves 

Turns you into a werewolf with some buffed stats. Lasts 60 seconds like all other morph potions.

+30 Max HP

+4 Max Stamina

 

Potion of (Black/White/Grey) Wolves

Turns you into a (Black/White/Grey) wolf with some buffed stats. Lasts 60 seconds like all other morph potions.

+15 Max HP

+2 Max Stamina

 

Potion of (Were)wolf Removal

Will remove the potion effects of all werewolves/wolves from this mod from yourself!

 

(Copper/Iron/Thorium/Cobalt/Adamantite/Mithril) Helmet of the Werewolf

Permanently turns you into a werewolf, so long as you're wearing this helmet!
Standard (Copper/Iron/Thorium/Cobalt/Adamantite/Mithril) helmet in everything else.


 

Currently this will be the "stable" version (V1.2.0). I have added everything basic that I wanted. Anything I want to add will take some time or a good chunk of reworking.

Currently my goal is to probably make some werewolves spawn in. Maybe in a custom biome? With how semi-op transforming into a werewolf is, I want the player to earn that buff in some way. I also would like to explore making some custom werewolf villages, especially if I can make them human in the day and werewolf at night.

Animations are on the far, far back burner. Simply for two main reasons. One: the system I have that currently works replacing the unarmed attack animation and replacing it with something else is jank. I don't know exactly how my mod will interact with others with this change. And two: I need to actually animate them (I know I can just use other animations in Hytale, but that's quite limited). This isn't exactly hard, per se; I just need to dedicate a lot of time to something I'm not a fan of doing.

Balancing will eventually be done once more of this mod is in place. Or at least, it is complicated enough to justify it.

 

For the future, if I continue working on this for much longer:

  • One day get some attack animations that work with the wolf and werewolf models.
  • Make werewolves actually spawn in. Depends on the work involved.
  • Might add some type of werewolf village or something?
  • See if maybe... maybe there can be a legit transformation done in Hytale.
  • Maybe add some type of infection or something that can also turn the player?
  • Anything else that seems to fit.