File Details
RPG-STATUS-2.0.0.jar
- R
- Feb 14, 2026
- 11.70 MB
- 148
- Early Access
File Name
RPG-STATUS-2.0.0.jar
Supported Versions
- Early Access
📝 Changelog - Version 2.0.0
🎭 Class & Passive System
Implemented a unique passive progression system. Players now unlock powerful abilities automatically at Levels 10, 30, 60, and 90.
- Warrior: Focuses on damage mitigation, health regeneration, and crowd control (Stun).
- Archer: Specialist in movement speed, stacking damage marks, and piercing area-of-effect arrows.
- Assassin: Master of stealth, poisoning, and evasion, featuring the new "Ghost" invisibility mechanic.
🚀 Performance & Optimization
- Memory Management: Introduced an "On-Demand" data loading system. The server now only holds data for online players in RAM, automatically clearing memory upon logout.
- Data Persistence: Critical fix to the saving system. Implemented a security lock that prevents JSON files from being overwritten with empty values, ensuring player progress is never lost.
- Code Refactoring: Optimized ticking systems to significantly reduce CPU overhead on dedicated servers.
⚖️ Balancing & Attributes
- Attribute Costs: The point system has been simplified for player freedom. By default, upgrading attributes like Health and Stamina now costs 1 point, removing the previous level-based cost scaling.
💎 Visuals & UI
- Nameplate Levels: Player levels are now dynamically displayed above their heads next to their username:
[Lv. 50] PlayerName. - Visual Effects: Added high-fidelity particles, lightning strikes, and smoke effects triggered by combat passives.
- Cooldown Notifications: A new visual alert system notifies players when high-impact abilities (such as Crushing Blow or Ghost) are off cooldown and ready for use.
🔧 Bug Fixes
- Memory Leak: Resolved a leak caused by class cooldown maps not being cleared on player disconnect.

