RPG - System [pt-BR | en-US]

Adds RPG progression to Hytale with levels, XP, stats, and a combat-based health regeneration system.
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RPG-STATUS-2.0.0.jar

File nameRPG-STATUS-2.0.0.jar
Uploader
Kurokoch001Kurokoch001
Uploaded
Feb 14, 2026
Downloads
154
Size
11.7 MB
File ID
7621523
Type
R
Release
Supported game versions
  • Early Access

What's new

📝 Changelog - Version 2.0.0

🎭 Class & Passive System

Implemented a unique passive progression system. Players now unlock powerful abilities automatically at Levels 10, 30, 60, and 90.

  • Warrior: Focuses on damage mitigation, health regeneration, and crowd control (Stun).
  • Archer: Specialist in movement speed, stacking damage marks, and piercing area-of-effect arrows.
  • Assassin: Master of stealth, poisoning, and evasion, featuring the new "Ghost" invisibility mechanic.

🚀 Performance & Optimization

  • Memory Management: Introduced an "On-Demand" data loading system. The server now only holds data for online players in RAM, automatically clearing memory upon logout.
  • Data Persistence: Critical fix to the saving system. Implemented a security lock that prevents JSON files from being overwritten with empty values, ensuring player progress is never lost.
  • Code Refactoring: Optimized ticking systems to significantly reduce CPU overhead on dedicated servers.

⚖️ Balancing & Attributes

  • Attribute Costs: The point system has been simplified for player freedom. By default, upgrading attributes like Health and Stamina now costs 1 point, removing the previous level-based cost scaling.

💎 Visuals & UI

  • Nameplate Levels: Player levels are now dynamically displayed above their heads next to their username: [Lv. 50] PlayerName.
  • Visual Effects: Added high-fidelity particles, lightning strikes, and smoke effects triggered by combat passives.
  • Cooldown Notifications: A new visual alert system notifies players when high-impact abilities (such as Crushing Blow or Ghost) are off cooldown and ready for use.

🔧 Bug Fixes

  • Memory Leak: Resolved a leak caused by class cooldown maps not being cleared on player disconnect.

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