File Details
RPGLeveling-0.3.6.jar
- R
- May 26, 2026
- 13.51 MB
- 3.2K
- Early Access
File Name
RPGLeveling-0.3.6.jar
Supported Versions
- Early Access
[0.3.6] — 2026-05-26
Mod version: 0.3.6 · Game version: Hytale 0.5.0
✨ Added
- Per-range XP-earned multipliers — New file
mods/Zuxaw_RPGLeveling/XPCurveOverridesConfig.json. AddOverridesentries withFrom,To,Multiplierto multiply XP earned (kills + block break) while the player is in that level range, e.g.{"From": 50, "To": 79, "Multiplier": 2.0}doubles XP gains at levels 50–79. Applied on top ofRateExpandZoneRateExp. Empty by default. Run/lvl reloadto apply. See XP curve overrides config.
🔄 Compatibility
- Hytale server target — Updated minimum server version to
0.5.0(pre-release patchline). - Level progress HUD — Migrated MultipleHUD to Hytale's native HUD via the keyed
HudManagerAPI - MultipleHUD — Removed optional MultipleHUD integration; no longer required or listed in
manifest.json.
🔄 Changed
- Performance (100+ players) — Reduced lag when many players are online: some checks are now cached instead of repeated every tick for every player
- Max-level HUD / Stats GUI text shows total XP — At the level cap the HUD used to show
XP: 3666 / 3666 (MAX), where both numbers were just the same value (there is no "XP needed for next level" at the cap). It now showsLevel: 100 XP: 1003666 (MAX)— the total XP a player has earned since level 1, which is the exact same number the Leaderboard ranks by, so what's on your HUD and what determines your rank are now the same thing. The Stats and Rewards GUI player header gets the same treatment (%.1f XP (MAX)showing total XP, instead of%.1f / %.1f XP (MAX)). Translators: the oldhud.level_xp_maxkey is replaced byhud.level_max(one fewer placeholder, defaultLevel: {0} XP: {1} (MAX)) — the next/lvl reloaddrops the obsolete key and adds the new one in English to everyMessagesLanguageMapping_<lang>.jsonfor re-translation.