RPG Leveling And Stats/Skills

RPG Leveling turns Hytale into a true RPG with XP, levels, zones, scaling difficulty, and stat progression. Easy–Extreme modes; spend points on Damage, Defense, Health, Stamina. 0.3.0: classes and 18 passives (LifeSteal, Impact…). HUD, GUI, leaderboard.
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RPGLeveling-0.3.6-pre.9.1.jar

File nameRPGLeveling-0.3.6.jar
Uploader
Zuxaw_devZuxaw_dev
Uploaded
May 25, 2026
Downloads
293
Size
13.5 MB
File ID
8144910
Type
B
Beta
Supported game versions
  • Early Access

What's new

[0.3.6] — 2026-05-25

Mod version: 0.3.6-pre.9.1 · Game version: Hytale 0.5.0-pre.9.1

Ko-fi Discord

✨ Added

  • Per-range XP-earned multipliers — New file mods/Zuxaw_RPGLeveling/XPCurveOverridesConfig.json. Add Overrides entries with From, To, Multiplier to multiply XP earned (kills + block break) while the player is in that level range, e.g. {"From": 50, "To": 79, "Multiplier": 2.0} doubles XP gains at levels 50–79. Applied on top of RateExp and ZoneRateExp. Empty by default. Run /lvl reload to apply. See XP curve overrides config.

🔄 Compatibility

  • Hytale server target — Updated minimum server version to 0.5.0-pre.9.1 (pre-release patchline).
  • Level progress HUD — Migrated MultipleHUD to Hytale's native HUD via the keyed HudManager API
  • MultipleHUD — Removed optional MultipleHUD integration; no longer required or listed in manifest.json.

🔄 Changed

  • Performance (100+ players) — Reduced lag when many players are online: some checks are now cached instead of repeated every tick for every player
  • Max-level HUD / Stats GUI text shows total XP — At the level cap the HUD used to show XP: 3666 / 3666 (MAX), where both numbers were just the same value (there is no "XP needed for next level" at the cap). It now shows Level: 100 XP: 1003666 (MAX) — the total XP a player has earned since level 1, which is the exact same number the Leaderboard ranks by, so what's on your HUD and what determines your rank are now the same thing. The Stats and Rewards GUI player header gets the same treatment (%.1f XP (MAX) showing total XP, instead of %.1f / %.1f XP (MAX)). Translators: the old hud.level_xp_max key is replaced by hud.level_max (one fewer placeholder, default Level: {0} XP: {1} (MAX)) — the next /lvl reload drops the obsolete key and adds the new one in English to every MessagesLanguageMapping_<lang>.json for re-translation.

🐛 Fixed

  • Random HUD crash (day-one bug) — The long-standing random kick / disconnect caused by HUD layer collisions with other mods is definitively fixed. Our XP bar is now scoped to its own keyed slot (RPGLeveling_LevelProgress) via Hytale's native HudManager, so it can no longer overwrite or be overwritten by another mod's HUD.
  • Leaderboard fairness at max level — Players who hit the level cap keep gaining XP from kills, blocks, /lvl addxp, and other mods (instead of being silently capped at the moment of the level-up). The XP/Class leaderboard now ranks max-level players by the total XP they keep earning rather than by the size of the single reward that happened to push them over the cap, so whoever grinds the most ends up on top.

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