RoundBasedZombies

A plugin that enables round-based zombie survival gameplay inspired by Call of Duty

File Details

RoundBasedZombiesPlugin-1.3.jar

  • R
  • Apr 23, 2026
  • 745.58 KB
  • 29
  • Early Access

File Name

RoundBasedZombiesPlugin-1.3.jar

Supported Versions

  • Early Access

Round Based Zombies v1.3 — Patch Notes

New UI Suite Full in-game UI replaces the old chat-command workflow. Access via /rbz or Settings 

Session Browser Lists every configured map with live player counts, state (LOBBY / ACTIVE / ENDED), and travel-to-world support for cross-world sessions. INCOMPLETE tag flags maps missing spawns or doors.

Session Lobby Pre-match hub showing player list, map rules, and inventory validation (2-gun rule, <4 hotbar slot warnings in red). READY / UNREADY toggle, FORCE START button in the bottom-right, and END GAME / UNSTUCK actions during active matches.

Map Config Page Per-map rule editor: checkboxes for every game rule, cycle buttons for weather and time presets, sliders for points, zombie HP, and spawn ranges.

Match History Page Last 10 completed matches. Each row shows Map, Rounds Survived, Your Kills, and Date. Click any entry to open the full scoreboard for that match.

Career Page Career statistics persisted per-player. Includes WIPE PROFILE DATA with confirmation.

Career Statistics Lifetime stats now persist to disk at {dataDir}/player_profiles/{uuid}.json. Tracked across every match: Kills, revives, downs Total rounds survived Shots fired / shots hit (accuracy %) Perk purchases (aggregated by perk) Kills per gun (aggregated by weapon) Matches played / matches completed

Match History Every completed match saves as a standalone JSON under {dataDir}/match_history/. Rolling 10-match cap (oldest purged automatically on new save). Each record captures: Map name, duration, round reached Full scoreboard (per-player kills, points, downs, revives, accuracy, deaths) Timestamp + ending reason

Weather & Time Presets Per-map weather and time-of-day presets that apply on match start. Cycle buttons on the Map Config page.

-Weather options: None, Clear, Light Fog, Rain, Thunder Storm, Sand Storm, Boreal, Snow Storm, Ghost Forest, Volcanic, Blood Moon, Void
-Time options: None, Dawn, Midday, Evening, Midnight Time presets also pause the day/night cycle for match duration (reverts on end).

Gun & Points Rebalance Buffed gun damage tables to make earlier rounds funner.

Zombie Nerfs Zombies have had their health reduced significantly, as well as having their speeds reduced all around; Walking: 1.3 (down from 2.0) Medium: 2.0 (down from 2.7) Running: 2.7 (down from 3.5)

Gun System Overhaul No ammo item or token — reserve ammo is tracked internally per weapon slot. All guns now also have randomized spray patterns when shooting as opposed to being precise laser beams.

Audio Overhaul All weapons have revisited audio for their shots (including Pack a Punch'd bullets) 

Gun Aiming Down Sights First-person aim animation! Each gun has unique spread values that tighten while Right-Click is held

Shotgun Spread All Shotguns have had their logic revised and now do proper cone spread on shots

Door System 1x1, 1x2, 2x2, and 3x3 block sizes with configurable server-side costs to use within a Zombies session

New Models & Animations Pack-a-Punch, Mystery Box, Perk Machines have been updated with purchase animations

New Power-Up Models In-world pickup drops now have full custom models

New Sound Effects New Round Start/End sound effects play as the rounds progress