File Details
RoundBasedZombiesPlugin-1.2.jar
- R
- Apr 6, 2026
- 578.20 KB
- 36
- Early Access
File Name
RoundBasedZombiesPlugin-1.2.jar
Supported Versions
- Early Access
Round Based Zombies v1.2 — Patch Notes
Weapons
10 Custom Guns (Assault Rifles, Battle Rifles, SMGs, Shotguns and Pistols)
Fully custom models, textures, icons, gunshot sounds, and projectiles.
Magazine & Reload System
Magazine & Reload System
Weapon durability = ammo reserve.
Press R to reload to convert reserve into usable ammo.
Shotguns and Python use per-round reload.
Speed Cola halves reload time.
Swapping weapons mid-reload reload cancels and returns ammo back to inventory.
Wall Buys
10 wall buy blocks with custom models. Purchasing a weapon you already own resupplies ammo. Owning a PaP variant at a wall buy charges 4,500 for ammo instead of the base price.
Pack-a-Punch
Place the `RBZ_PackAPunchBlock` (gold ornate texture). Hold a weapon, interact to upgrade.
3 Pack-a-Punch levels with scaling costs to help you take on the oncoming hoards!
PaP weapons get adjusted stats aside from their damage increase.
*PaP ammo resupply at wall buys
Pack-a-Punch Crystals (experimental)
Consumable items that open a weapon selection UI. Select any eligible gun to upgrade it — no point cost, consumes the crystal.
*While these are in the game as an experimental feature, they are not added to the Zombie drop table
*While these are in the game as an experimental feature, they are not added to the Zombie drop table
Weapon Categories
All weapon IDs follow category format:
`RBZ_AR_`, `RBZ_SMG_`, `RBZ_BR_`, `RBZ_Shotgun_`, `RBZ_Handgun_`
Two Weapons Only
New map rule (default: on). Players are limited to 2 RBZ weapons. Purchasing or claiming a new weapon trades out the held or last-held weapon. A warning message appears when a fallback trade occurs.
Mystery Box
Place `RBZ_MysteryBoxBlock` (goldenwood decorative texture).
950 points per roll
Rolled weapon name displayed in chat
Re-interact within 12 seconds to claim — or the roll expires
Prefers weapons the player doesn't already own
Box locked to rolling player during active roll
Blocked while downed or dead
Power-Up Drops
Zombies now have a ~2% chance to drop a power-up on death (not from hounds).
Drops appear as skull items with green glow (Uncommon quality).
Power-ups auto-activate on pickup during active sessions.
Block & ID Changes
Juggernog Machine > `RBZ_PerkBlock_Juggernog`
Speed Cola Machine > `RBZ_PerkBlock_SpeedCola`
Stamin-Up Machine > `RBZ_PerkBlock_StaminUp`
Quick Revive Machine > `RBZ_PerkBlock_QuickRevive`
Double Tap Machine > `RBZ_PerkBlock_DoubleTap`
Power Switch > `RBZ_PowerBlock`
New Map Rules
`--TwoWeaponsOnly`: Limit players to 2 RBZ weapons
`--RequirePower`: Require power switch for perks & PaP
`--HoundsRound`: Hound rounds every 7th wave
`--HoundsSpawn`: Enable hound spawning entirely
*All rules configurable via `/zombies map rule <map> --Flag=value`
New Commands
`/zombies force-start`: Starts the match bypassing inventory/weapon checks |
File & Path Changes
Mod Structure
The mod now ships as two files:
RoundBasedZombiesPlugin-1.2.jar
RoundBasedZombiesAssets-1.2.zip
Both go in the `mods/` folder.
Data Directory
Map data saved to `RoundBasedZombiesMaps/` (should auto-migrate from old path on first boot).