File Details
RoundBasedZombies-1.1.jar
- B
- Mar 22, 2026
- 225.84 KB
- 26
- Early Access
File Name
RoundBasedZombies-1.1.jar
Supported Versions
- Early Access
Perk Machine Blocks
- 5 new interactable blocks that sell perks:
- Juggernog (red, 2500 pts), Speed Cola (green, 3000 pts), Stamin-Up (yellow, 2000 pts), Quick Revive (blue, 1500 pts), Double Tap (orange, 2000 pts)
*please note these blocks are using Wool textures for now
- Juggernog (red, 2500 pts), Speed Cola (green, 3000 pts), Stamin-Up (yellow, 2000 pts), Quick Revive (blue, 1500 pts), Double Tap (orange, 2000 pts)
Power Switch Block
- Broadcasts "[player] activated the power!" to all players on interaction
- New map rule
RequirePower(default off) — when enabled, perk machines are locked until power is activated
*please note this block is using Gold Decorative Block texture for now
Downed/Dead State Changes
- Blocked perk purchases while downed or dead
- Adjusted downed/revive timers
- Points are now deducted on down/dead
- Dead/downed players deal reduced damage (50%/0%)
- Players that are Dead or in Game Over state earn no points or kills
HUD Improvements
- Lobby: only player names shown (no kills/points)
- "Perks" header hidden when no perks active and in lobby
- HUD repositioned to the center right of screen
Zombie/Hound Changes
- New custom entities!
- Zombie:
- Deals 50 damage
- Has 3 running speeds (depends on Round)
- No drops
- Hound
- Deals 40 damage
- No drops
- Both new entities have permanent aggro on players regardless of distance!
- Zombie:
Command Changes
/zombies wave Xrenamed to/zombies round X/zombies round Xblocked while in lobby- Map rules renamed:
WolvesRound→HoundsRound,WolvesSpawn→HoundsSpawn,FPSRegen→HPRegen - New map rule:
RequirePower
Chat Cleanup
- Removed all round start/complete chat announcements
- Wave countdown shown on HUD instead of chat
- Removed wolves round announcement from chat
Known Issues
- Zombie walk animation not working — zombies still play run/unburial animation on spawn
- Dealing excessive damage to a zombie while downed/dead may accidentally override the damage negation