RoundBasedZombies

A plugin that enables round-based zombie survival gameplay inspired by Call of Duty

File Details

RoundBasedZombies-1.1.jar

  • B
  • Mar 22, 2026
  • 225.84 KB
  • 26
  • Early Access

File Name

RoundBasedZombies-1.1.jar

Supported Versions

  • Early Access

Perk Machine Blocks

  • 5 new interactable blocks that sell perks:
    • Juggernog (red, 2500 pts), Speed Cola (green, 3000 pts), Stamin-Up (yellow, 2000 pts), Quick Revive (blue, 1500 pts), Double Tap (orange, 2000 pts)
      *please note these blocks are using Wool textures for now

Power Switch Block

  • Broadcasts "[player] activated the power!" to all players on interaction 
  • New map rule RequirePower (default off) — when enabled, perk machines are locked until power is activated
    *please note this block is using Gold Decorative Block texture for now

Downed/Dead State Changes

  • Blocked perk purchases while downed or dead
  • Adjusted downed/revive timers
  • Points are now deducted on down/dead 
  • Dead/downed players deal reduced damage (50%/0%)
  • Players that are Dead or in Game Over state earn no points or kills

HUD Improvements

  • Lobby: only player names shown (no kills/points)
  • "Perks" header hidden when no perks active and in lobby
  • HUD repositioned to the center right of screen 

Zombie/Hound Changes

  • New custom entities! 
    • Zombie:
      • Deals 50 damage
      • Has 3 running speeds (depends on Round)
      • No drops
    • Hound
      • Deals 40 damage
      • No drops
    • Both new entities have permanent aggro on players regardless of distance!

Command Changes

  • /zombies wave X renamed to /zombies round X
  • /zombies round X blocked while in lobby
  • Map rules renamed: WolvesRound → HoundsRoundWolvesSpawn → HoundsSpawnFPSRegen → HPRegen
  • New map rule: RequirePower

Chat Cleanup

  • Removed all round start/complete chat announcements
  • Wave countdown shown on HUD instead of chat
  • Removed wolves round announcement from chat

Known Issues

  • Zombie walk animation not working — zombies still play run/unburial animation on spawn 
  • Dealing excessive damage to a zombie while downed/dead may accidentally override the damage negation