Description
Raids
HTDevLib 0.5.0 Is a required dependency for this mod!
Overview
The Raids mod brings Terraria and Valheim-style raid encounters to Hytale! Place a Raid Totem anywhere in the world, activate it, and defend against raids from enemies that scale with your location and party size. Defeat all enemies to claim zone-specific loot chests filled with valuable resources!


How It Works
1. Craft a Raid Totem
Craft the Raid Totem block and place it anywhere in the world. The totem can face any direction and remembers its on/off state even after server restarts. It can be crafted at the arcane workbench.
2. Activate the Totem
Interact with the totem (F) to turn it on. When activated, it will automatically trigger a raid every 3 in-game days at 7pm (19:00) if you are within 100 blocks, if you are not - or are offline, it will reschedule.
3. Defend Your Base
Raids of enemies will spawn near the totem. The type and difficulty of enemies depends on which zone you're in!
4. Claim Your Rewards
Defeat all raid enemies to spawn a reward chest filled with loot. The chest type and rewards vary by zone.
Zone-Based Raids
Different zones spawn different enemies and offer unique rewards!
Emerald Grove
- Enemies: Skeletons, Trorks, or Goblins
- Chest: Village Chest
- Rewards: Linen, Life Essence, Bone Fragments, Copper/Iron (common), Thorium/Gold/Silver (rare)
Howling Sands
- Enemies: Scaraks
- Chest: Wind Temple Chest
- Rewards: Sturdy Chitin, Life Essence, Iron/Gold/Silver (common), Thorium (rare)
Whisperfrost Frontiers
- Enemies: Outlanders
- Chest: Dark Temple Chest
- Rewards: Shadoweave, Ice Essence, Iron/Thorium/Gold/Silver (common), Cobalt (rare)
Devastated Lands
- Enemies: Skeleton Soldiers
- Chest: Goblin Chest
- Rewards: Mixed Fabrics, Fire Essence, All common metals, Mithril (rare)
Key Features
Dynamic Scaling
- Enemy count scales with nearby players (within 50 blocks)
- Solo players face smaller groups, parties face larger waves
- Each zone has multiple enemy types with different spawn chances
Smart Rewards
- Loot scales with player count - more players = more rewards
- Each item has its own drop chance (guaranteed, common, or rare)
- Zone-specific chests match the theme of the area
Automatic Scheduling
- Raids trigger every 3 in-game days at 7pm when totem is active
- Each totem tracks its own schedule independently
- Turn off the totem anytime to pause raids
- All data persists through server restarts
Player-Friendly
- Visual and audio cues (lightning, thunder, title notifications)
- Totems can be placed and broken freely
- Chests spawn at ground level, clearing grass/bushes automatically
- 1-hour timeout automatically cleans up unfinished raids
Commands
Creative Mode Only:
/startraid- Manually trigger a raid for testing/clearraid- Remove all active raid entities
Feedback & Support
Found a bug or have a suggestion? Please leave a comment on this page with details about what happened. Your feedback helps make this mod better!
Version 1.0.3 - Full release with zone-based raids, Raid Totems, and expanded content (Still subject to updates)


