premium banner
Restore forgotten creatures and objects in Hytale, with balanced natural appearances in your world.

Description

Forgotten Creatures is a mod that activates hidden creatures and items already present in Hytale's game files but never enabled in the base game. All models, textures, and animations are vanilla friendly.

This mod integrates automatically with: Mob Events πŸ’€


🧟 Creatures

Bramblekin Shaman

  • Category: Intelligent / Outlander
  • Health: 120
  • Damage: 27 physical
  • Weapon: Crude Club
  • Spawn zones: Zone 1 β€” Forests (Autumn, Azure), Swamps β€” daytime (6:00–18:00)
  • Memory category: Outlander (hostile to the player, allied with Outlianders)

Slothian Warrior

  • Category: Intelligent / Outlander
  • Health: 150
  • Damage: 33 physical
  • Weapon: Tribal Battleaxe
  • Spawn zones: Zone 4 β€” Jungles β€” daytime (6:00–18:00), spawns in pairs
  • Memory category: Outlander

Saurian Hunter

  • Category: Intelligent / Void-aligned
  • Health: 250
  • Damage: 55 physical (Β±10%)
  • Weapon: Adamantite Saurian Saber
  • Spawn zones: Zone 4 β€” Jungles β€” all day (0:00–24:00), spawns in pairs
  • Memory category: Saurian
  • Notes: Does not deal damage to Void creatures; carries their distinct reptilian hunter model

Bisect Pedrijoe

Necromancer Void

  • Category: Void
  • Health: 200
  • Damage: 45 physical (Β±10%)
  • Spawn zones: Plains (Zone 1), Savannas (Zone 2), Tundra (Zone 3) β€” night only (19:00–5:00), despawns at dawn
  • Memory category: Voidspawn
  • Spawn conditions: Low ambient light (0–8), higher spawn chance during certain moon phases
  • Notes: Does not damage other Void creatures

Ghoul

  • Category: Undead
  • Health: 250
  • Damage: 75 physical (Β±10%)
  • Spawn zones: Zone 1 β€” Swamps β€” day/night (6:00–24:00)
  • Memory category: Undead

Shadow Knight

  • Category: Undead
  • Health: 550
  • Damage: 110 physical (Β±10%)
  • Spawn zones: Zone 3 β€” Glacial β€” daytime (6:00–18:00)
  • Memory category: Undead

Mushee

  • Category: Creature / Mammal
  • Health: 38 (small predator)
  • Damage: 17 physical (Β±10%)
  • Behavior: Fearful, flees when threatened, sleeps during peak daylight hours
  • Spawn zones: Zone 1 β€” Forests (Autumn, Azure) β€” daytime (6:00–18:00)
  • Memory category: Predator

Grooble

  • Category: Creature / Passive
  • Health: 70
  • Behavior: Passive, does not attack players
  • Spawn zones: Zone 4 β€” Jungles β€” daytime (6:00–18:00)
  • Memory category: Critter

Zombie Aberrant

  • Category: Undead
  • Health: 150
  • Damage: 75 physical (Β±10%)
  • Weapons: Wooden Fence Battleaxe, Iron Sword
  • Spawn zones: Zone 1 β€” Swamps β€” all day (6:00–24:00)
  • Memory category: Undead

Mannequin

  • Category: Creature / Passive
  • Health: 30 (very small construct)
  • Behavior: Passive, does not attack
  • Spawn zones: Zone 4 β€” Jungles β€” daytime (6:00–18:00)
  • Memory category: Critter

πŸ—‘οΈ Items

Bramblekin Armor Set

A Rare-quality armor set at item level 10, built from the Bramblekin Shaman's own gear. Reuses the shaman's model parts as wearable equipment. Comparable in tier to Copper armor.

  • All pieces have 80 max durability and lose 0.5 durability per hit received.
  • Sound set: heavy armor.
  • Quality: Rare

πŸ“¦ Drop Tables

Bramblekin Shaman

  • Always: Linen Fabric Scraps (1–4) (high chance) or Crude Club (1) (low chance)
  • 15% chance: one piece from the Bramblekin armor set
    • Head / Hands (equal weight, most common)
    • Tunic (slightly less common)

Slothian Warrior

  • Always: Bamboo Trunk (1–4) (70%) or Raw Wildmeat (1–2) (30%)
  • 10% chance: Tribal Battleaxe (1)

Saurian Hunter

  • Always: Void Essence (3–6)
  • 20% chance: Voidheart (1)
  • 15% chance: Adamantite Saurian Saber (1)

Necromancer Void

  • Always: Void Essence (6–10)
  • 30% chance: Voidheart (1)

Ghoul

  • Always: Bone Fragments (1–3)
  • 50% chance: Linen Fabric Scraps (2–6)
  • 5% chance: Voidheart (1)

Shadow Knight

  • Always: Ice Essence (1–4)
  • Low chance in pool: Spectral Longsword (1)

Mushee

  • Always: Mushroom Cap (Red) (1–3) (~70%)
  • 20% chance: Mushroom Kebab (2–3)

Grooble

  • Always: Mossy Stone drops (1–3)
    • Rubble Stone Mossy Medium (1–2) (~60%)
    • Rock Stone Mossy (2–3) (~40%)
  • 20% chance: Life Essence (1)

Aberrant Zombie

  • Always: Undead weapon parts (1x)
    • Zombie Arm (Wood Club)
    • Zombie Burnt Arm (Wood Club)
    • Zombie Burnt Leg (Wood Club)
    • Zombie Leg (Wood Club)
    • All equal weight (25% each)

Mannequin

  • Always: Wood Sticks (1–4)
  • 20% chance: Life Essence (1)

Bisect Pedrijoe